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  1. #1
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    208
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99

    Increase the Maximum bonus of all Capacity / Experience Point Rings?

    Any chance for increasing the Maximum bonuses for all Capacity/Experience point rings?
    30000 max bonus easily gets cleared from apex mobs. Maybe set CP ring max bonus to maybe 3 million points for it to wear?
    (0)

  2. #2
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    814
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    I'm sure that they doubled it once for a certain campaign, I could be wrong.
    (0)

  3. #3
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    357
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    They are doubled for the PLUS campaign... but that means it lasts for 2 kills instead of 1 still useless.

    They need to last for time not amount.
    (0)

  4. #4
    Player Nyarlko's Avatar
    Join Date
    Nov 2015
    Posts
    1,523
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Changes to Experience rings are not really needed, since you should at least get the full stated bonus regardless of what you are killing and/or how high your chain gets. It's just not possible to hit the EXP/kill cap even with all possible EXP enhancements available. Could see them adding a new lv99 EXP ring that is timer-based instead to facilitate Merit Points/Potpourri accumulation, but any changes to the lower level rings is going to affect the entire trip up from 1>99 and probably is unwanted by the devs.

    CP Rings on the other hand need to have something adjusted as it is possible to hit the hardcoded cap of 65335CP/kill, even without any campaigns. Since the buff is still consumed even though no benefit is gained, it would make sense to add a new timer-based CP ring with a lower percentage bonus to account for that and allow us to get something out of bothering to use them.
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  5. #5
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    208
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nyarlko View Post
    Changes to Experience rings are not really needed, since you should at least get the full stated bonus regardless of what you are killing and/or how high your chain gets. It's just not possible to hit the EXP/kill cap even with all possible EXP enhancements available. Could see them adding a new lv99 EXP ring that is timer-based instead to facilitate Merit Points/Potpourri accumulation, but any changes to the lower level rings is going to affect the entire trip up from 1>99 and probably is unwanted by the devs.

    CP Rings on the other hand need to have something adjusted as it is possible to hit the hardcoded cap of 65335CP/kill, even without any campaigns. Since the buff is still consumed even though no benefit is gained, it would make sense to add a new timer-based CP ring with a lower percentage bonus to account for that and allow us to get something out of bothering to use them.
    Yeah that's something that can work. At this point, simply just adding new CP rings as it is doesn't cut it anymore when it's wiped after 1-2 apex mobs. But a new unique CP ring that doesn't get consumed by max bonus but instead is timer-based duration with lower bonus percentage like you said, that's a good compromise.
    (0)