Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 88
  1. #61
    Player Inem's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Inem
    World
    Asura
    Main Class
    BRD Lv 99
    Not everyone has access to post here to enter the contest.
    (0)

  2. #62
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Posts
    372
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Regarding the changes to White Mage spells Esuna & Sacrifice.

    I feel the changes should be reverted. There are a lot of veteran White Mages who used the strategies afforded by the old mechanics.

    Sacrifice allowed us to quickly yank a target, usually the tank, out of danger or severe inundation by sacrificing ourselves. The new sacrifice is not a sacrifice. It randomly removes only 1 from a smaller pool and only benefits the white mage which already has massive amounts of magic evasion available to resist ailments.

    Old Esuna helped bridge the gap for players without Yagrush. Getting directly hit with ailments or sacrificing myself first to then quickly aoe wipe off status down effects was invaluable.

    The counter arguments:

    WHM shouldn't ever take damage or ailments.
    * Devotion/Martyr sacrifices HP.
    * Almost all WHM buffs are aoe around the caster.
    *Current Misery is about taking damage.
    It's about strategy of when to use spells and abilities.

    We got amnesia removal
    I feel it's a nice addition, but with it's high recast/mp cost doesn't feel like a justification to change things.

    I propose a compromise. Allow Sacrifice and Esuna to have both the new and old changes, toggled with Solace and Misery.

    Solace: Sacrifice multiple debuffs, halves duration. Esuna removes aoe only debuffs on caster.
    Misery: Sacrifice 1 debuff for resistance to caster. Esuna single target high recast/mp and remove amnesia.

    I feel Misery should be switched from WHM taking damage to WHM doing damage.

    If unable to add spells/abilities.
    Change Martyr. Change Full Cure. Remove Cura spells and just have misery lower Curaga mp cost based on stored Misery.
    (1)

  3. #63
    Dev Team Yoji_Fujito's Avatar
    Join Date
    Mar 2011
    Posts
    346

    The New Installer

    We successfully launched the new installer on Thursday, May 16, and hope that it met your expectations. If you ever find yourself needing to reinstall the game, you can get back into playing with minimal fuss!
    (7)
    FINALFANTASY XI Director Yoji Fujito

  4. #64
    Dev Team Yoji_Fujito's Avatar
    Join Date
    Mar 2011
    Posts
    346

    Lag in Dynamis - Divergence

    As the servers are located in Japan and Dynamis – Divergence is popular content intended for a large number of players, our Western users are unfortunately more likely to experience lag than our Japanese users. We are continuing to monitor the situation.
    (3)
    FINALFANTASY XI Director Yoji Fujito

  5. #65
    Dev Team Yoji_Fujito's Avatar
    Join Date
    Mar 2011
    Posts
    346

    Protectra/Protect Effect Values Lower than Intended

    We discovered an error in the game data and will fix it so that equals the maximum value from before the change. We apologize for any inconvenience that this issue has caused.
    (5)
    FINALFANTASY XI Director Yoji Fujito

  6. #66
    Dev Team Yoji_Fujito's Avatar
    Join Date
    Mar 2011
    Posts
    346

    Magic Spells Obtainable with Merit Points

    With regards to turning other spells obtainable for merit points into scroll form, we are considering doing this for other jobs when it’s their turn to receive updates.
    (11)
    FINALFANTASY XI Director Yoji Fujito

  7. #67
    Dev Team Akihiko_Matsui's Avatar
    Join Date
    Jun 2012
    Posts
    727

    Alter Egos Switching Between Afflatus Solace and Afflatus Misery

    We have no plans to do this at the moment.

    Each alter ego has its own strengths and weaknesses, and we have not designed any to be a one-size-fits-all for each and every situation. That is one of the reason we chose to have Pieuje permanently in Afflatus Misery. Part of the fun of the Trust system is in finding the right alter egos for the right situations, and we hope you will have fun exploring this system to its fullest.
    (5)

  8. #68
    Dev Team Akihiko_Matsui's Avatar
    Join Date
    Jun 2012
    Posts
    727

    Afflatus Solace and Afflatus Misery Cooldown

    We have no plans to adjust the cooldown times at the moment.

    Our thought process behind this is that we want you to choose from among the two merit categories, and if you were able to easily switch on the fly, there would be no reason for us to have these two separate stances, and it would be difficult for each one to properly display its strengths.
    (4)

  9. #69
    Player Banhammer's Avatar
    Join Date
    Jun 2015
    Posts
    14
    Character
    Banhammer
    World
    Sylph
    Main Class
    THF Lv 99
    The decision to remove spells from merit categories and to move them to scrolls is a good one.
    (7)

  10. #70
    Player Nyarlko's Avatar
    Join Date
    Nov 2015
    Posts
    1,523
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Please consider converting all merit category spells to scrolls for all jobs. The jobs that have 6+ category two options due to elemental separation in particular should have this done so that the category can be reduced to 4-5 choices, hopefully with interesting and wide-reaching replacements. 頑張って下さい。
    (2)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast