YES!!, thank you. this is really amazing to see the game increasing even now. I would like to offer some suggestions!
On our combat skills, when I equip a weapon, like say a dagger with +246 dagger skill and +246 parry. My skill list indicates my parry increasing, yet my dagger skill remains the same. I'm sure it does increase, though is this a glitch or just missing update for weapons? I would like to know for certain that I am getting my skill increases.
Update monk: One thing I noticed is that nearly every class has some access to an off hand weapon. Either Dual wield, or a strap. That increases amount of attacks or benefits 2-handed weapons. Sure monk is a 2 hand held weapon. Though they don't get any addition benefits as they cannot use straps or anything else in offhand slot. I ask if Enabling straps for use for monks in off hand could be possible or a special item that can be added for that slot.
Also many people prefer other DD's over monk due to various reasons. I would like to see monk abilities get other adjustments that can hinder foes in ways that could be beneficial. Either similar to merited Chi Blast. Though more along the lines of Preventing enemy abilities(Amnesia?), stop spell casting for a time(silence) or even crippling defense(similar to def down by %? through a skill perhaps similar to counterstance, get great opportunity at a severe cost)
Maybe even allow sub SCH to make an AoE of Mantra, Focus, Ect. Something That could make Monk beneficial to the party then just another plain DD. Heck if it required an item to do any of this or boost party in some way besides just health.
Of course its starting to sound more like a Support job though Pure DD would need some adjustments to WS's in some way or synergy with a sub job that works best for certain mobs? (Such as higher intimation rates or resistance to enfeebling spells. vs that mob)
MERGE ALL SERVERS Down to 5(?)
More Augments for More Items not just REMA or High tier gear. Give options for lower items to be augmented with any relevant ability that may prove useful (EXP: Rajas ring[old not to valuable anymore] can be augmented with method similar to Monisette with relics, or any other NPC that deals with similar items) something that though its decent but could be better, if that's all we got why not augment with something to make it more viable until we can (if we can) get something truly better. I wouldn't mind being able to do this with my SnowTip stones or Through orboro with plutons , ect.
different augment for REMA. as many items that are somewhat easier to obtain or nearly similar damage output are available. Why not add other options such as Hp drain, Tp drain, Paralysis, "killer" effects, or some other status ailment with a 1% (?) proc rate available to be augmented to ONLY REMA and changeable at double the cost of original augment.
Perhaps give Trust Additional Abilities Based on their Level Above 119 (with completion of quest that allows for this). EXP: party of 4 PC's and 2 trust, each trust should be lvl 123 , one being a DD(tenzen?) other Healer(kupipi?) both have greater access to abilities, spells, weaponskills, their respective Job would.
release full synergy info for trust. it would change whom many would use for the better understanding of how they can be used in fights.
HD DLC! its common now, if its a separate Install file or Disc that does nothing more then improves graphics fidelity, screen response(refresh) rate. or a complete over haul of many key maps/dungeons/areas. Then totally worth price for DLC.
Just keep up great work, thank you. Excellent game, beat all the other main title entries. I want to beat this one.