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  1. #21
    Player
    Join Date
    Jun 2018
    Posts
    552
    Quote Originally Posted by Zehira View Post
    Be careful, that would bring SPAM /tells back.
    Except that tells actually have a spam filter. Unlike Yell. Which is the easier solution.

    No easier solution than a list of banned words that block yells from going out. Simple. The idea of meeting level requirements or "time played" is reasonable, but how does an actual new person ask for help if they can't use yell, it makes it tougher.

    "but they just change the spacing and symbols to bypass the filter" that's the name of the game isn't it. it has to be modified to account for that.
    (0)
    Last edited by Isola; 08-13-2019 at 10:21 AM.

  2. #22
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    Did anyone click on the link that i had left in my previous reply that went to a different post concerning the polllution in /yell?

    Well here's my quote from that :

    { Completely agree, the game should allow /blist capacity of 500 minimum. Once /blist capacity has be increased to 500 or more, there should be provider side capabilities that detect massive /blist additions to quickly discover and investigate Terms of Service violations.

    Other Beneficial upgrades that can be done:

    Have /yell(lvl) communication and disable the universal /yell and add ability to filter each particular level bracket of /yell(lvl).
    Example: /yell99 serves for only those who have obtained a lvl 99 job and have the filter set to allow.
    Example: /yell90 serves for only those who have obtained a lvl 90 job and have the filter set to allow.
    Example: /yell80 serves for only those who have obtained a lvl 80 job and have the filter set to allow.
    Example: /yell75 serves for only those who have obtained a lvl 75 job and have the filter set to allow.
    Example: /yell60 serves for only those who have obtained a lvl 60 job and have the filter set to allow.
    Example: /yell40 serves for only those who have obtained a lvl 40 job and have the filter set to allow.
    Example: /yell20 serves for only those who have obtained a lvl 20 job and have the filter set to allow.
    Example: /yell10 serves for only those who have obtained a lvl 10 job and have the filter set to allow.
    Example: /yell3 serves for only those who have obtained a lvl 3 job and have the filter set to allow.
    Example: /yell0 serves for only those who have no job level above lvl 2 and have the filter set to allow.
    After creating channels for /yell0, /yell3, /yell10, /yell20, /yell40, /yell60, /yell75, /yell80, /yell90, /yell99 allow the display and use of these channels both inside and outside of cities.
    Interface the filter selection so that it is quickly convenient from the menu, preferably with it's own lead category as to not bury it three+ levels deep into the current chat configuration settings.
    Create text commands to allow and disable each channel. Examples: /allowY99 /disableY99 /allowY40 /disableY40

    Increase allowable Linkshell active capacity to 2000. Enhance the Linkshell search interface to allow for all character names equipped with a pearl to be shown without truncation.

    Allow for Linkshells #3 and #4 to be equipped.

    Allow for the Unity communications to have capacity of 4000 or more, so there is no more "The maximum number of people are already participating in Unity chat. Please try again later." Error messages.

    Create communications channels based around the traditional /seacom categories. Can use /c or /w as a designation beginning.
    Examples: /cExp /cBattle /cMission /cQuest /cItem /cLinkshell /cSocial /cOther

    Upgrade + Enhance + Overhaul the /seacom interface to include instructions about usage, instructions about etiquette, and the ability to search for key words displayed in the /seacom entry of any character that is displaying a /seacom.

    Allow a /seacom to be set for each individual category with a blank /seacom being designated as disabled for that category. In this way each player can enable and display a /seacom for Exp ~ Battles ~ Missions & Quests ~ Item ~ Linkshell ~ Looking for Friends ~ Others.

    With the enhancement of the /seacom interface for quicker search results; create and allow for content tags to be attached to /seacom. Example: a /seacom applied to the Exp category could be tagged with a level range bracket selection and desired vana'diel area. Example: a /seacom applied to the Item category could be tagged with a item type selection, a crafting source selection, a battle content type selection, a level usage selection etc, a auction house inventory category selection.
    Detailed Example: Utu grip could be entered with text into the display of a /seacom under the {Item} category and then be tagged with {Omen} {LVL99} {Battlefield} {Grip} {Reisenjima}
    Detailed Example: Sublime sushi could be entered with text into the display of a /seacom under the {Item} category and then be tagged with {Cooking} {Food} {Synthesis} {Item} {Meals} {Seafood}.
    Allow for up to seven tags to be attached to eash active /seacom. }
    (0)

  3. #23
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    71
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    Quote Originally Posted by Dzspdref View Post
    Problem fix on yelling.
    If you don't have 45 days on the game, then you cannot do a /yell.
    If you don't have at least ONE job also at lv.99, then cannot /yell.
    If you haven't completed at least ONE complete storyline to its end, you cannot /yell.
    All three of these objective must be met in order to perform a /yell.
    .
    This would lock out a LOT of RMTs that create an account, do some RMT website promoting /yells,
    ... then log off and delete that character to redo it again on another newly created character.
    .
    Not an exact 'perfect' solution, but will stop a good chunk of it.
    That's just going to make it way harder for new players to do any form of group content. What if you get 99 get some of your relic or whatever upgraded and want to do some ambu or something, you then cant create a group and you cant join one at that time because there's only vd yells. Thats just one example why this is a bad idea. A better solution is to just ignore the spam yells, its not like they stop you doing anything but getting rid of yell for any new player will.
    (0)

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