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  1. #1
    Player Slib's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Slib
    World
    Carbuncle
    Main Class
    BLM Lv 99

    Job Update requests / thoughts...

    Hey everyone,

    I would like to share some thoughts on areas black mage could use some improvements...

    1) Base nuke damage seems very low, making many fights require a Skillchain to be set up in order to push out decent damage.

    2) Ancient Magic 2 needs to be looked at. They are very far behind in the games current state.

    3) Is it possible to add more spells yet to the BLM list? Spells like Virus, Curse, or even Aga 4 and Aga 5 spells.

    4) Can we remove the AoE damage reduction if there is more than one enemy hit? Right now Black Mage seems to be the only one affected by this. Weapon skills are unaffected, blue magic is unaffected, bst pets are unaffected and so are smn avatars. Why Black Mage?

    5) Can the WS, Vidohunir, be adjusted to have extra damage based on tp? Similar to Leaden Salute and True Flight?

    6) My last one! Might be too overpowered, but can we have a way to reduce Mana Wall cooldown?

    Anyone else have any suggestions?
    (0)

  2. #2
    Player Stuzey's Avatar
    Join Date
    Jun 2014
    Posts
    84
    Character
    Stoobey
    World
    Asura
    Main Class
    DRG Lv 99
    I've not played BLM since I came back a couple of years ago, it seemed to have become a one trick pony, all about the bursting.

    I loved what aht urhgan did for BLM at 75 (I know this may of not been popular), it released it from being a bursting job only to where you could solo or low man NM's which could destroy an alliance.

    It would be great to see BLM get it's independence back, although this would probably require a big change with gameplay and future enemy development, so may not be possible
    (0)

  3. #3
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    464
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    All except 3 are totally reasonable. No new spells. Just make existing ones better.
    (0)

  4. #4
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    231
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    especially that elemental wall resistance with NMs that build resistance when casting the same elemental magic spell of the same element
    (0)
    Last edited by Zuidar; 01-29-2019 at 05:39 AM.

  5. #5
    Player Slib's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Slib
    World
    Carbuncle
    Main Class
    BLM Lv 99
    What do you guys think of Subtle Sorcery? I feel it lacks a lot of power for it being a 1 hour cooldown. (Poor RDM and their Stymie too ><).

    Maybe something like double cast on elemental magic would be nice, where the additional cast does 50% damage of the initial cast.
    (0)
    Last edited by Slib; 01-29-2019 at 06:36 AM.

  6. #6
    Player Nyarlko's Avatar
    Join Date
    Nov 2015
    Posts
    1,525
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Slib View Post
    Hey everyone,

    I would like to share some thoughts on areas black mage could use some improvements...

    1) Base nuke damage seems very low, making many fights require a Skillchain to be set up in order to push out decent damage.

    2) Ancient Magic 2 needs to be looked at. They are very far behind in the games current state.

    3) Is it possible to add more spells yet to the BLM list? Spells like Virus, Curse, or even Aga 4 and Aga 5 spells.

    4) Can we remove the AoE damage reduction if there is more than one enemy hit? Right now Black Mage seems to be the only one affected by this. Weapon skills are unaffected, blue magic is unaffected, bst pets are unaffected and so are smn avatars. Why Black Mage?

    5) Can the WS, Vidohunir, be adjusted to have extra damage based on tp? Similar to Leaden Salute and True Flight?

    6) My last one! Might be too overpowered, but can we have a way to reduce Mana Wall cooldown?

    Anyone else have any suggestions?
    1. This would be tricky because any increase to the base would get multiplied by bursting. I personally believe that the real solution would be to reduce target MDB to reasonable levels on higher clvl fights (particularly those that have selectable difficulty levels,) and reduce the elemental resistance alongside to reasonable non-guaranteed-resist levels.

    2. AM2 would need to be juiced up to T5 damage baseline at least in order to be worth using given MP cost.. Seems like a big fat "nope", especially with the devs' pathological resistance to touching merits.

    3. No room for new spells sadly enough.

    4. Agree that this particular mechanic feels discriminatory since it only hits BLM hard (and GEO to a lesser extent for -ra's, but who uses -ra's? Heck, I feel like the only GEO who bothers w/ an actual MB set... <_<) BST and BLU aren't affected because they use monster abilities, not "Elemental Magic", same goes for SMN too most likely.. but I don't think that monsters are affected by the same target-number based reduction for AOE Elemental Magic, and we have long since passed the point where BLM AOE could possibly be dominant if the reduction were removed. I mean, seriously, my Subduction hits for ~8k unbuffed with vorseals active. There's no reason to keep this in place other than the difficulty level of removing it. :/

    5. Totally changing the nature of the WS mechanics feels extreme. Maybe simply uncapping the WSC term would be enough to make it worth wanting to use? We really aren't logical choices for large increases in WS damage.

    6. We already have 50% uptime on near-immunity to damage and full DOT immunity. That seems good enough to me. Far more than a cooldown reduction, I desperately want a means to reduce the enmity lost when hit with Mana Wall active.. and more available Enmity+ gear for BLM. Losing 180 CE per received hit is brutal given how little enmity we generate thanks to all our Enmity- traits/gifts/etc. If permitted to dream, please make it undispellable. Feels pretty lousy for a 10min CD JA to get wiped off long before it should otherwise. Yes, I love Mana Wall tanking, but mostly just hoping to be able to generate/keep enough enmity from BLM spells to hold a boss while Raises are going out after a wipe. lol
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”