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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    199

    Thoughts on scaling some Enhancing Magic spells and changes for a few?

    I don't have much coming to mind at the moment but pretty in general with some, if not most, enhancing magic spells could use some potency adjustments in scaling formula.

    Phalanx and Stoneskin is what comes to mind the most that could use some direct scaling in potency formula with higher enhancing skill. I know there are bits of old gear that enhances Stoneskin but that's just it (Not counting augments). And Phalanx II... a merit spell that's much weaker than Phalanx I, right?


    Bar-element spells... I haven't got any thoughts really, maybe a little more boost to potency?

    Bar-status spells maybe the same for the above, but any info from the devs what it really does?

    Enspells, as far for T1 they are fine as is but for T2 maybe should drop the "Initial Attacks" and work on all hits.

    Boost/Gain magic stat should have adjusted change to potency formula and not have a hard cap of 25+ stat
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    Last edited by Zuidar; 01-13-2019 at 07:26 AM.

  2. #2
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    309
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    Temper and foil might be the only enhancing magic that doesn't need to be .... enhanced. Every single other spell could use... enhancement. technically storms/teleport/warp don't/can't, but stormsurge could be increased.
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  3. #3
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    756
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zuidar View Post
    Bar-status spells maybe the same for the above, but any info from the devs what it really does
    In my experience, it seems to reduce to the duration of them, mostly.
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