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  1. #1
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    235
    Character
    Teumessianfox
    World
    Lakshmi
    Main Class
    WAR Lv 99

    Time to upgrade DNC!

    Dev. Team,

    It's been years since DNC has received anything worthwhile. I believe it's time the job should get abilities like Rousing Samba, Sensual Dance, Melancholy Jig, Thorned Stance (treated like dread spikes), any other good Waltz, Sambas, Jigs, and Steps. I hope this job can be looked into for upgrades as soon as possible. Looking forward to your response. Thanks!

    (7)

  2. #2
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    235
    Character
    Teumessianfox
    World
    Lakshmi
    Main Class
    WAR Lv 99
    *bump* Would like to see some responses to this thread.
    (0)

  3. #3
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    No CM for english forums, post in jp with google translate.

    On topic:

    Yes, DNC is pretty meh and fills literally no unique niche and has no situational use. It's entire combat mechanics go against the flow of the current game. It's main core features are either super weak/don't fit the high haste high tp gain the current game has(steps), are all completely irrelevant and almost never useful(sambas, only useful if using fencer set ups..lol?) or are far too weak to compete against the rest of the games healers(waltz tp costs and cooldowns are FAR too long compared to any other healer). When a /whm is a better healer than DNC main by a magnitude of over 2, you know there's a huge issue.

    Oh also, saber dance shouldn't disable sambas when BLU RDM /WHM can cure people for 1k+ with zero drawbacks besides 2-3 attack rounds of TP loss.

    Nothing about DNC's design makes sense in the current state of FFXI. It needs to be completely revamped, which sadly, won't happen.

    This doesn't mean you can't play and beat things with DNC, it still does fantastic damage, it's just not good at being an actual dancer. It's more of a monk with daggers at this point.
    (1)
    Last edited by Shiyo; 04-29-2018 at 08:32 AM.

  4. #4
    Player Rikimarueye's Avatar
    Join Date
    Sep 2014
    Location
    USA
    Posts
    8
    Character
    Rikimarueye
    World
    Phoenix
    Main Class
    DNC Lv 99
    DNC is awesome ^^! Another update to PK would be appreciated or adding tier 4 damaging Flourishes. Thank you for all you do SE!
    (1)

  5. #5
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,445
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Shiyo View Post
    No CM for english forums, post in jp with google translate.

    On topic:

    Yes, DNC is pretty meh and fills literally no unique niche and has no situational use. It's entire combat mechanics go against the flow of the current game. It's main core features are either super weak/don't fit the high haste high tp gain the current game has(steps), are all completely irrelevant and almost never useful(sambas, only useful if using fencer set ups..lol?) or are far too weak to compete against the rest of the games healers(waltz tp costs and cooldowns are FAR too long compared to any other healer). When a /whm is a better healer than DNC main by a magnitude of over 2, you know there's a huge issue.

    Oh also, saber dance shouldn't disable sambas when BLU RDM /WHM can cure people for 1k+ with zero drawbacks besides 2-3 attack rounds of TP loss.

    Nothing about DNC's design makes sense in the current state of FFXI. It needs to be completely revamped, which sadly, won't happen.

    This doesn't mean you can't play and beat things with DNC, it still does fantastic damage, it's just not good at being an actual dancer. It's more of a monk with daggers at this point.
    I feel you're kinda exaggerating, lol. I wouldn't say DNC mechanic has serious design problems. Not being absolute optimal in every situation =/= bad design. A complete revamp for jobs that don't shine in every situation is wasting resources in games like FFXI IMO.

    By your standard DRG pet mechanics, MNK HP/subtle blow niche, RDM's enfeebling magic are all horrible designs that needs complete revamp because they are not optimal in every situations, and the list goes on and it'll never end with job fixing.

    IMO for games like FFXI with variety of setup, situation and content, any job that's functional in most of the situation and very optimal in a few situation is good enough. Most jobs are fine.
    (3)

  6. #6
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    There's niche uses for all of those things and zero for dancer. That's why the job is in a very weird state.

    TBH they should've nerfed frailty to the ground when they adjusted the macc related things for geo in december of last year. DNC would be helpful for fights lasting at least like 2 or 3 minutes(Not sure what the math is for max optimal efficiency) to keep box step 10/10 on with a frailty from a geo if frailty wasn't so overwhelmingly powerful compared to ANY other defense down in the game
    (0)
    Last edited by Shiyo; 05-02-2018 at 11:52 AM.

  7. #7
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    633
    Character
    Nebula
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Shiyo View Post
    Yes, DNC is pretty meh and fills literally no unique niche and has no situational use. It's entire combat mechanics go against the flow of the current game.

    You are right, and as I'm sure you are aware, DNC arrived back in 2008~ with WOTG, and DNC was offered as the first true solo job.

    DNC was intended to allow true solo play, ie. without Bst charm-pets, and without bloody bolts etc.

    I believe DNC was partly a response to years of people complaining about "only Bst can solo FFXI."

    Also DNC was integral in WOTG Campaign Battle era, where the enemy damage output was truly insane, and it was very difficult to stay alive in solo or low-man Campaign groups. DNC did fix that problem, provided you had the patience to spam back-to-back CW and just chip away at mobs for hours.

    And DNC was a huge success story in 2008, everyone was playing it and enjoying it, and people were soloing content that they had never dreamed of soloing. "The best job ever!" was a phrase I heard from some of the most veteran players. In 2008 all you could see was Samba lights illuminating the night in all the beautiful areas of Old Vana'diel.

    But now, in the age of Trusts etc., you are totally correct in saying that the unique *Dancer Can Solo Stuff* job perk is totally lost, and that was the main job perk for Dancer, TP-TO-CURES, it was never about skillchain bonuses or anything else. It was all about that TP-TO-CURES lol.

    I played Dancer hard during the campaign years, because it was such a nice change from playing BST with the charm and kite, finally with Dancer I could just solo the enemy face to face, just stand my ground and fight the mob solo, instead of running away onto hill-tops and pinning mobs on trees.

    I built Dancer Magian daggers with PDT MDB CHR+ DEX+ Attack Multiple Times, built around 12 daggers in total. I loved playing Dancer in all kinds of situations from 2008 onwards, until ilvl and Trust arrived. Now I never play it anymore, even though I can understand why other people still love playing the job for their own personal reasons.
    (2)

  8. #8
    Player Rikimarueye's Avatar
    Join Date
    Sep 2014
    Location
    USA
    Posts
    8
    Character
    Rikimarueye
    World
    Phoenix
    Main Class
    DNC Lv 99
    I am not too sure why a jobs past determines the jobs current state or future. o.O In DNC's current state it is competitive for minimal buff situations similar to BLU. The part it need help to stay in the game (figuratively speaking) is a boost in high buff DPS :> DNC suffers from very low ATT and it especially shows when so many of the commonly use buffs are % based in my LS.

    I might add DNC has zero survivability when it comes to magic damage too. Interference or a well timed nuke in dynamu (in full DT + high MEVA) can still two shot while my peers fair much better. :<
    (0)
    Last edited by Rikimarueye; 05-09-2018 at 10:01 AM.

  9. #9
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    DNC doesn't compete for minimal buff situations, because it's can't possibly compete with the juggernaut that is bluemage in those situations.

    DPS is the last thing DNC needs, it needs to be better at supporting.
    (0)

  10. #10
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    292
    Character
    Xiozan
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Shiyo View Post
    DNC doesn't compete for minimal buff situations, because it's can't possibly compete with the juggernaut that is bluemage in those situations.

    DPS is the last thing DNC needs, it needs to be better at supporting.
    I believe your opinion and point of view are understood, as in your prior comments tend to repeat what your initial response stated in more detail; others have since stated their opinion in response to yours... I shall do the same--I feel that DNC is in a fine spot. Any job can perform within the current game meta as well as any other--tweaks and fine tunes to current abilities and traits will also lead to a more solid game play experience for said job...regardless of job... DNC speaks for itself in what it can bring both in solo play as well as in group oriented content even--and yes, even in today's Ambuscade and Dynamis-D environments. So any new players reading these forums I would suggest the take-away is this: Should you feel the need to level DNC because it appeals to you, DO SO. Just know that there is NO job in FFXI that can DO everything; even as powerful as BLU is, it isn't ideal in every single situation--same goes for PLD, COR, BRD, BST, SMN etc.

    So if pro-players who devote their time to DNC see a need to tweak the job or request some slight adjustments to smooth game play out... I applaud and encourage it. I hope SE is listening.
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

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