Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39
  1. #31
    Player
    Join Date
    Nov 2018
    Posts
    12
    lol, suddenly, you claim to have played on legacy servers before, despite all the effort you've put into claiming you don't understanding why people play on them or how they function, or how they are developed, and that no one wants to play on them. So, you gonna tell us which ones you played on?

    Whether you enjoy them or not, legacy servers are making money and making players happy. With or without you.

    Today I helped 12 different people with subjob items, even helped a dude camp Leaping Lizzy so I could tag it with Treasure Hunter. He said he was 0/21 so far. 0/22 now I guess.

    If it wasn't night time I escorted people to Gusgen Mines to get their Magicked Skull. Some of them grabbed the Dem tele crystal on the way.

    Used all 7 charges of my Empress Band in a Zitah outpost party, started at level 32 sync, disbanded at level 37. Started off with WAR, MNK, THF, RNG, SMN, BLM but the taru RNG died a few times so he left. Replaced him with a DRG. I was MNK/NIN for SATA target.

    Was given two linkpearls.

    And that's just on my first day of returning.
    (1)

  2. #32
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,119
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    lol, suddenly, you claim to have played on legacy servers before, despite all the effort you've put into claiming you don't understanding why people play on them or how they function
    Why does this not make sense to you? I've tried it and my opinion is not altered by having done so. There is nothing wrong with the statements I made.

    I'm glad you had a good experience playing the game and helped people do stuff. That's wonderful, but it's not relevant to the discussion, nor do you really have a point. I help people and receive help every day I play the current version of the game. This isn't an occurrence specific to a special server.



    Whether you enjoy them or not, legacy servers are making money and making players happy. With or without you.
    That's great. But in this case, SE has already made the decision that they are unable to do this. They don't say things like this for no reason. Any company worth their salt does cost benefit analyses on any suggested project or idea and clearly they have determined that because of various outstanding issues (such as they don't have the data for a version of the game from over a decade ago) they are unable to do so or it isn't worth the cost.

    Juist because company X is finding success with an idea doesn't mean company Y will. Different products, different circumstances, different customers.

    We have a firm "no can do" from SE on this subject, so there's really no point in continuing the discussion or holding a petition (not that an online internet petition ever accomplished anything)
    (1)
    Last edited by Alhanelem; 12-10-2018 at 12:04 PM.

  3. #33
    Player
    Join Date
    Jan 2012
    Posts
    645
    Eh, while I personally have less than 0 interest in a legacy/progressive server as well, I have to disagree with you here Alhanelem, there are a lot of people who do desire such, and SE is, frankly notoriously known for completely reversing their stances on things, not just cancellation, but complete course changes on decisions.

    Just because they say it's impossible today, doesn't mean they'll say it's impossible tomorrow, there's really no such thing as a "firm" position historically from SE, this is the place for someone to lobby for things they want, even if I personally have 0 interest in a progressive/classic server for XI, I have no doubt there's a market for one, enough to be worth the cost to SE to try to re-engineer the classic product like WoW is having to do now? IDK, but I see nothing wrong with people coming out to display that there's an interest in something they desire, especially considering SE's history of changing their stance on things.
    (1)

  4. #34
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,119
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Eh, while I personally have less than 0 interest in a legacy/progressive server as well, I have to disagree with you here Alhanelem, there are a lot of people who do desire such, and SE is, frankly notoriously known for completely reversing their stances on things, not just cancellation, but complete course changes on decisions.
    Quote where I said nobody desires it. While I still don't understand it myself, there are certainly some who do or this thread wouldn't exist. I'm not that dense.

    But SE isn't going to reverse their stance on this, most likely for two reasons:

    1) They've already said they won't do it because they don't have the data for the old versions of the game people are requesting or the resources to implement this even if they did.
    2) There's still the FFXI mobile thing which is still supposedly in development, which while not the same, is focused on the early era of thegame at least in terms of the content. And if anything, they probably want to try to get you to play that (But that wasn't something anybody actually asked for, so who knows how that will play out)
    (0)

  5. #35
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Everquest and old FFXI cannot be played as a solo game, with the exception of a few classes, and that's only for easier content like leveling and farming in mostly outdoor zones. The majority of the game must be played with others. Solo classes can't really just waltz around in dungeons in Everquest either because most of them are designed for pulling multiple mobs at a time.
    And there we have why, in any discussion about a potential legacy server--especially one where its supporters are specifically asking for it to stop short of WotG--it is important for there to be advocates for enhancements that were added after the start of WotG.

    It is a distortion of the facts of the game to refer to some classes as "solo classes." There were no "solo classes." There were "invited" classes and "uninvited" classes.

    Let me be clear: I preferred gear in this game when it was made to last, rather than whole sets becoming obsolete through a single update. I also preferred the game when people could not just passively get from 1 to 99 effortlessly. I also liked the game most (and this is a note probably specific to the Siren server along with one other server whose name escapes me) when Ballista was popular- it died right after the cap was raised to 80. I think Abyssea and Voidwatch did a lot of damage to the game, which following content were somewhat able to address, but by then the damage is done.

    But I also thought it was insanity that some jobs were joining parties that got 15K/hour merit points while others were sniping beastmen pets. I also thought it was unacceptable for some jobs, such as DRGs, to be saying their typical lived experience was to seek for 3 hours, then party for 1- waiting in Jeuno hoping for an invite is not gameplay. People may reminisce fondly about the time when reaching top levels was 50K+ experience points and getting KO'd was punishing. But it was punishing to some players more than others. As somebody whose main jobs were RDM and BST, I got to see both sides of this spectrum- it was disappointing how players could actually be less considerate based on which I was presenting as.

    It should not divide the playerbase for the game to include some of the enhancements that were meant to alleviate problems caused by the playerbase's less inclusive tendencies. Group content was still group content after WotG was added. Gear that was good during RotZ was still good after WotG was added. In fact, some of the enhancements didn't negatively affect the dominant playerbase- it just made the experience less onerous for others.
    (0)
    Last edited by Ketaru; 12-11-2018 at 03:20 PM.
    "NeED★RdM? PLeaSe sENd★teLL!"

  6. #36
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,119
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Let me be clear: I preferred gear in this game when it was made to last,
    I don't.

    There are pros and cons and ultimately i think the latter outweighs the former but I admit it's largely up to opinion:

    + It's cool to find tools that can still be useful much later in your adventure.
    + Your effort feels more meaningful and less wasted when you complete a challenge and get a cool item that will last you a long time.
    + It encourages greater variety in stats and effects that appear on the gear which is fun particularly for more hardcore players.
    + It can be fun experimenting with all the different options available to try to find what's best.


    - Results in too many overly situation specific pieces which clutter up inventory when not being used
    - Results in it taking way too long to change jobs since many players end up needing to go through every inventory space and sometimes switch to mule characters or accounts.
    - Results in a lot of created content that, because of the range of stats that can be hard to compare and also the amount of stuff you probably already have, doesn't get played because the content doesn't have a clearly attractive reward. FFXI got so much content added that was dead on arrival because of this.
    - After getting new items, an obnoxious amount of set-up is often required to put the gear to use through macros, or you need to use TOS gray-area third party tools.
    - After filling out your gear portfolio, it gets to the point where you can't get that cool feeling of winning a hard earned upgrade anymore because there are no upgrades- only sidegrades that you'll use for two seconds for a single ability.



    +- (not so much a con or pro as an observation) In some cases you had to make your character seriously ugly to use a popular gear piece. This would change, although far after the 75 era, with style locking. (I'm looking at you, Yinyang robe. God I hated that thing and didn't want to get it despite it being useful, because I'm a mage and it makes me look like a monk!)

    -+ (Another observation) You say "when gear was made to last" as if th at's no longer a thing. Once you get to i119, options expand- and aside from that, nonvisible gear is still generally non-ilevel, and in some cases there are old items that are still useful. Major well known gear sets can be upgraded to stay relevant, so you can keep the gear you loved with a little effort. So I really don't feel like it's a problem. This upgrading process also helps drive some content in the game. Yeah, it's not perfect, but lasting gear largely still exists.


    The one thing above all that annoys me most about FFXI vs FFXIV, for example- If I need/want to be a different job for something, I can tap one button and be ready to go in an instant, barring the need to repair or restock on consumables. In FFXI, when I invite someone to do something, it routinely took 10-20 minutes (or more!) of people rummaging through their mog house and mules for every super situational niche gear piece to change jobs before they were ready to go. Granted, the addition of the mog wardrobes has improved this considerably, but they didn't exist until long after the alleged "golden age" of FFXI. One of many reasons I'd take the current game over a lv75 time warp any day- mog wardrobe was the best thing to happen to the game in like, ever.
    (4)
    Last edited by Alhanelem; 12-12-2018 at 02:58 AM.

  7. #37
    Player Hercule's Avatar
    Join Date
    Jul 2011
    Posts
    201
    Character
    Rasalgethi
    World
    Asura
    Main Class
    DRK Lv 99
    I vote for this great idea! And I had a discution with alot of old friends/player from old LS, and they could comeback with this, because nostalgia have no price
    (2)

  8. #38
    Player
    Join Date
    Aug 2018
    Posts
    25
    (1). Segregating the playerbase is not viable, at this stage.
    (2). Why are you promoting the use of 'private servers' on an official forum, when they break copyright laws? FFXI is IP of Square Enix. End of discussion.
    (5)

  9. #39
    Player Divinas's Avatar
    Join Date
    Nov 2018
    Posts
    46
    Character
    Yakana
    World
    Asura
    Main Class
    DNC Lv 99
    Nope to classic servers. Planning 10 hours for coffer runs. Never again.
    (3)

Page 4 of 4 FirstFirst ... 2 3 4