How would anyone even hit 99999 damage ? I just came back and weapon skills were doing like 2k on my pld and i have excalibur.
How would anyone even hit 99999 damage ? I just came back and weapon skills were doing like 2k on my pld and i have excalibur.
By not being on PLD
PLD is pretty much the only job I play.
This varies from job to job and weapon skill, but one of the main way to achive this is by severely reducing the monster defense , the reason for this is that depending on your weapon this can multiply your damage by 4 per hit on the weapon skill.
The easiest way to see this is with resolution as it replicates the ftp (wich is another multiplier aplied to weapon skills) value across all hits since great sword does reach this x4 multiplier.
The defense multiplier is aplied after the ftp multiplier on each hit of the weapon skill so an 300 dmg sword + str can escalate from an 1,200-2k hits to like 8k hits wich in an weapon skill like resolution is replicated across the 5 hits reaching 40-50k total with ease.
The weapon skill damage propriety is aplied after that defense multiplier wich is why it made resolution and some other already strong weapon skills get really broken during the bug, however it also improved other weak/ unused multi hit weapon skills like evisceration , tornado kick,ranging fists, victory smite,stringing pummel ,insurgency, entropy, cross reaper and many more (many of those started easily reaching 40k damage on imperfect gear).
Getting 99k from an weapon skill alone is still pretty rare outside of magic weapon skill (and by some extent hybrid weapon skills), however by doing multi steps skill chains ending in a double light/ darkness it is extremely common to reach this high skill chain damage as early as in the 3rd step (but you need to have an extremely strong weapon skill going here like leaden salute) and as late as in the 5th (as long as your weapon skill can reach 25k damage if it goes here it can generate an 99.999k light/darkness ,even with the current state of weapon skill damage) if you have enough defense down (and in case of magic ws magic defense down) apllied to your target. Still when weapon skill damage bug was on play some physical weapon skills actually could reach that high on extremely well geared players (i recall seeing an 91k insurgency from an fully upgraded 119 mythic drk).
Just for the sake of refrence this was during the weapon skill damage bug my cousin was pretty much sitting on full nq su3 drk gear and was pretty happy for actually be using sytche for once on drk (and altough this is still ambuscade v2 we where going for VD).
Last edited by Smokenttp; 11-16-2018 at 02:21 PM.
Impressive the highest I seen was 20 to 23k never thought I see a player bust 40k+ hopefully once im done with finishing this garbage Empyrean weapon I can get into endgame and see some serious damage either by me or other players.
keep in mind that this was done during the weapon skill bug, right now on the same set he reverted back to around 25-28k dmg on a 3k tp cross reaper (and his weapon i belive was an raethic scythe at the time so no rema over there either). Still even with the bug fixed rune fencers, dark knights, warrior, thf, dnc and if we step into magic and hybrid weapon skill territories nin, sam, rng and cor can dish out over 40k wses (hybrid ones can reach 99.999, they work exactly like ifrit flaming crush wich also can hit 99.999 with proper suport and if they are well geared), and no i am not asking for a nerf or anything like that but i am pointing out that altough it was a bug it got some of these wses pretty powered up and it kinda helped to even out the DD game a bit and if they had to adjust something its way easier to adjust like 6 wses then 12-13 jobs individualy + the bug allowed for some weapon skills and weapon diversity instead of forcing a drk to go resolution because its the only ws that can dish out over 40k damage outside gimmick sneak attack/torcleaver that no one cares to use that much anyway because its gated inside an 1 minute cooldown.
Last edited by Smokenttp; 11-16-2018 at 02:43 PM.
You would need a strong Savage Blade set. I've seen PLDs hit 20k Savage Blade. I've also seen PLDs hit over 20k CdC but that PLD was geared with Dark Matter augments.
In any case, 20k damage against a mob that is weak to skillchain closing a 4-5 step skillchain and you could be reaching 99999.
Another option is to fight certain delve NMs with very specific mechanics. If I remember right there is a matamata NM you can fight that you can force to take x64 damage on either magic or physical damage, so your 2k WS would do it.
Never gave thought to those greatsword skills I mean when it came to dmg I only heard sam and smn never drk I might want to lv that job now.
yeah pretty much this it is way easier to build around savage blade then chant on pld.As for skill chain damage in my experience only mobs with specific damage resistences/absorption or mobs with elevated magic defense bonus like sava savionic or abyssdiver reduces skill chain damage (and in this last scenario if you bring a geomancer to malaise then you can actually increase the skill chain damage "back to neutral" wich i found very bizarre but worked for me other spells like increasing magic attack or decresing magic evasion didnt even faze the skill chain damage but malaise did it so i belive that those monsters do have magic defense bonus traits wich can be lowered by malaise in order to reach normal skill chain damage on then).
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