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  1. #1
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99

    Weapon Skill Damage bug and game balancing.

    Since no one dared to bring this up since the fix i figured i should do it myself, but i belive most people agree that the weapon skill damage bug was an happy accident and was wondering if the devs have just fixed it with the mind set that "it was broken" or if they spent some time actualy investigating what was going in the game for the 2 months the issue was present.

    In my eyes the bug actually brought out a lot of improvements overall to a very significant number of jobs as well as making a lot of weapon skills that where not used at all ,save for increasing the number of steps an skill chain had, to an state where they are actually contributing for the damage (and yes having extra options is a good thing as stated by our fellow japanese player that helped change the pet enmity category on beastmaster).

    Yes i do realize that some weapon skills got extremely powerfull due to the nature on how damage became but i still fail to see this as an issue on a pve balanced game outside the hive mind of players forming a party of meta jobs (wich was present even in the lvl 75 days so we cant say that this is exactly a new issue) and even then in my point of view what this allowed is to multiple people hitting max damage more then once on a multi step skill chain (and there we might have some issues on the tanking side of things).

    Other then that i would like to call the attention to another potential benefit of the bug wich was gear progression and the acess to weapon skill damage armors, as you can get some as low as alluvion skirmish aguments (and ambuscade) and work your way to the top from there, without the need of killing something like OU to "grab the one ring that makes victory smite usefull", as this is the major issue on most of the dd jobs nowadays they all work but some require gear that are gated behind monsters that they really have not much ways to deal with by then selfs and are forced to resort to summoner astral conduit zergs in order to get what they need (again nothing wrong in having multiple jobs, and being versatile is an quality that separates a good team player from a bad one, but that should not be the only way to obtain gear and be usefull, this is not to bash summoner zergs either because this is still gated behind an one hour job ability and an fully geared DD on a meta job is actually able to pull off more damage on longer fights, but i would rather have more options to fight that does not require me to have previously beaten what i am trying to beat right now).

    Lastly i would like to point out that the amount of shouts that happened for jobs that where not used at all before the bug, i at least saw an massive increase for jobs like mnk, nin , dnc, pup, drg, war, thf, rng wich was to be honest very pleasing to see, even people that previously shouted only for specific jobs started shouting for any kind of damage dealer they could find wich was honestly really awesome and welcome because people felt for once that they where able to be geared for the jobs.

    So i would like to ask how the devs aproached this issue and if they are considering reveiwing the weapon skill damage change or if their decision is final and if that is the case what kind of balance they have on the table to bring back those jobs.

    Thank you for your time.
    (5)
    Last edited by Smokenttp; 11-15-2018 at 07:53 AM. Reason: Spelling issues and clarification