I want to be enthusiastic... I really do, but I'm just incredibly disappointed with the recent update to Beastmaster.
I know I had my hopes up, but this really appears an rather half-efforted replacement for pet enmity +20. The Tali'ah +2 set and new Pangu have wonderful amounts of Pet Magic Accuracy. +20 feels like too little, too late to be useful, and hardly a replacement for the gap in enmity control which bst currently has.
I had my hopes up for Snarl: Pet enmity +20
I understood the reasoning for the change to be that the pet enmity bonus was not conducive to Beastmaster engaging with pet like traditional DD in non-pet parties. I Understand SE really wants beastmasters to engage, and I appreciate the subtle changes that help enable this.
However, I feel like many of the choices are trying to force bst into this role instead of enable it to take this role. (REducing the Pet command range is 1 example).
The change I was hoping for would enable bst to be a party-included damage dealer without sacrificing the enmity option. This change hurt those who want to have their pets tank.
Also my suggestion would enable Pet Enmity gear be useful with snarl.
Most players nag and whine for more power creep. I'm suggesting some utility adjustments which honestly feel like they are missing and should have already been present.
Creativity and flexibility in a job to tackle different fights are one of the most fun aspects of Final Fantasy XI. (Its why I prefer it to FFXIV). Its just a bit discouraging when it feels like I can't play the job I prefer for any high level content. Bst doesn't have a party or alliance roll, and it scales up worse than other jobs (it scales down better than any imo).