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  1. #1
    Player Fail's Avatar
    Join Date
    Apr 2012
    Posts
    4
    Character
    Fail
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99

    How Storage spips SHOULD have been implemented

    I can never understand why, when we have all these NPCs to store sets of gear, we were given these Storage Slips.
    Couldn't SE have just updated the NPCs to hold single parts of a set etc rather than needing full sets in most cases, allowing players to free up 27 slots of inventory?
    (0)

  2. #2
    Player
    Join Date
    Jun 2018
    Posts
    552
    Your name perfectly describes their ability to do anything properly.
    (0)

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    993
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Fail View Post
    I can never understand why, when we have all these NPCs to store sets of gear, we were given these Storage Slips.
    Couldn't SE have just updated the NPCs to hold single parts of a set etc rather than needing full sets in most cases, allowing players to free up 27 slots of inventory?
    The situation you describe is because storage NPCs existed before storage slips. Server-side, it is probably like that storing an entire site 5/5, is stored a single bit in a large value, say 1-byte. Each bit in the bite corresponds to a single NPC's ability to store one 5/5 set. (This probably leaves ~8 NPCs capable of storing one 5/5 set; It must be larger than this number because there are many sets that can be stored this way).

    Meanwhile, a storage slip can serve the same person and probably have a different volume of items to be stored, depending on the size of the data structure used internally.

    TLDR; Storage NPCs probably require smaller storage space server-side, than storage slips, given that the player base was much larger when Storage NPCs were introduced, vs. Storage Slips.
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