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  1. #11
    Player Zeo's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Zeocat
    World
    Sylph
    Main Class
    BLU Lv 99
    Snitches get stitches!

    In all seriousness, though, I think WSD should've behaved that way from the beginning, but that likely has its own balancing implications. Maybe a worthy compromise would be making WSD max out at a certain percentage like with haste and cure potency if it doesn't already.
    (1)
    Last edited by Zeo; 09-21-2018 at 12:17 AM.
    Zeocat ~ Sylph

  2. #12
    Player pieceofsoap's Avatar
    Join Date
    Jan 2012
    Posts
    7
    Character
    Mims
    World
    Asura
    Main Class
    DRK Lv 99
    Considering the way multihit WS are generally geared around, capping WSD% wouldn't impact them very much. It would on the other hand nerf single hit WS rather significantly.
    (2)

  3. #13
    Player Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    104
    Character
    Justuas
    World
    Asura
    Main Class
    WAR Lv 99
    Not using the template so this thread going into trash anyway.
    (0)

  4. #14
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    77
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by pieceofsoap View Post
    Considering the way multihit WS are generally geared around, capping WSD% wouldn't impact them very much. It would on the other hand nerf single hit WS rather significantly.
    It doesn't really "nerf" single hit WS, what it does is bring multi-hit up to single-hit in damage, which is a GOOD thing. I much prefer a situation where each job has 2-3 solid WS than say where you just want to spam Savage Blade and use nothing else.
    (0)

  5. #15
    Player BBWallace's Avatar
    Join Date
    Feb 2015
    Posts
    118
    Character
    Topace
    World
    Asura
    Main Class
    BLU Lv 99
    I'm all for nerfing reso into the ground if it means I can keep my 50k raging fist.
    (1)

  6. #16
    Player Baniak's Avatar
    Join Date
    Mar 2013
    Posts
    9
    Character
    Baniak
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Justuas View Post
    Not using the template so this thread going into trash anyway.
    How should I use template for such general bug/change tho?
    (0)

  7. #17
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    397
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Baniak View Post
    How should I use template for such general bug/change tho?
    Simple, don't

    It's finally working like it should. Don't screw it up.
    (0)

  8. #18
    Player Baniak's Avatar
    Join Date
    Mar 2013
    Posts
    9
    Character
    Baniak
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Isola View Post
    Simple, don't

    It's finally working like it should. Don't screw it up.
    Don't you understand that:

    1. I dont want it to get fixed (kinda), but I dont want to invest hundreds of millions of gils to get equipment to support that change, only to have it fixed in couple of months, when eventually developers will be aware of it. Because I don't think you believe that it wouldn't be finally discovered..
    2. It's working like it should maybe, but it completely breaks some weapon skills. It makes many bad weapon skills mediocre or good, but also makes some top ones completely broken. Resolution for example. Especially on Lionheart RUN. Do you really want to see army of WARs and RUNs with Lionhearts burning everything instead of SMNs? No other DD jobs will be even close to WARs and RUNs. We are not talking about some minor difference. It's total devastation in DPS vs other jobs.
    3. All I want is confirmation if that's a bug or is that a fix and it's working as intended. I could even live with Resolution being broken, but I dont want to play with uncertainty of spending hard earned gils or points on stuff that might be useless in few months.
    (1)

  9. #19
    Player Baniak's Avatar
    Join Date
    Mar 2013
    Posts
    9
    Character
    Baniak
    World
    Bahamut
    Main Class
    WHM Lv 99
    The main post was now edited with template and I also called GM to push it up faster. Sorry guys if that hurts you, but im not gonna pretend it's fine and base my future gameplay and investments on possible bug.
    (1)

  10. #20
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    397
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Baniak View Post
    The main post was now edited with template and I also called GM to push it up faster. Sorry guys if that hurts you, but im not gonna pretend it's fine and base my future gameplay and investments on possible bug.
    Congrats on being the new single most hated person to ever play.
    (0)
    Last edited by Isola; 09-21-2018 at 05:18 PM.

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