This games combat system does not function and completely falls apart in alliance content. In alliances, the game turns into 90% of people standing around doing nothing while the remaining 10% are on damage dealers mashing 1 Weapon skill over and over. You cannot use the only fun and interesting part of the games combat, skillchains, inside of an alliance because you gain TP too fast to multistep with 3+ damage dealers. It turns the game into the WORST combat system in a MMO. There is no thought, no skill, no rotation, simply hitting 1 button while the majority of people stand around afk doing nothing. It's incredibly boring.

There's also the fact that in alliances, you need 1 tank per 18 people, while in parties, you need 1 tank per 6 people. This makes it so only a very, very few people are able to play tanks.

In smaller parties, you can skillchain, your supports don't just stand around - they can heal after buffing and replace the White mage entirely or contribute damage and be in the skillchain with your damage dealer. Skillchaining is very fun, an efficient way of dealing damage, and takes teamwork and strategy(not a lot, but more than mashing 1 weapon skill over and over) to pull off. It's exciting and feels good to and satisfying to work together and never mess up a skillchain.



However, you're now designing content only for aliances. Dynamis D, and especially wave3, is VERY clearly designed for alliances.

The games combat works and is the only teamwork based MMO combat inside of ~6 person parties. Why would you completely abandon your games unique combat system by designing content for alliances only?

This games player base is already incredibly small, and I'd be impressed if more than 30 people per server can kill the megabosses in Dynamis D, which is around ~3% of the games player base.

Do you really think it's a good idea to use your incredibly limited development time to create content for less than 5% of the games player base? I don't think so.

You are taking the game in a very, very bad direction. You tried this with delve and nearly killed off your game, why are you making the same mistake? Re-think what you're doing, and stop designing content for alliances, design it for 6 man parties again. You did this with omen and ambu, why did you randomly stop? The road you're taking this game down is very bad for the game and not enjoyable for most of the players.

Do not release the update in september, completely revamp it and change dyna-D into 6 man content you "can" bring alliances to, but only if "you" want, DON'T make it mandatory, as you're doing right now. Alliance content is bad.