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Thread: DPS Dummies

  1. #1
    Player Technikatwo's Avatar
    Join Date
    Nov 2014
    Location
    Bastok
    Posts
    31
    Character
    Kisaragie
    World
    Odin
    Main Class
    DRG Lv 99

    DPS Dummies

    I don't know if this has already been mentioned.

    Can we get customizable dummies that we can engage and test our different gear set on?

    Able to select type of mob: Bird - Lizard - Beastman - Plantoid ect...
    For killer effects: intimidation rate, DMG+ % bonus and -DT bonus

    Able to select level: 0 - 150+
    New player friendly not for just 99 players
    Maybe someone still has level 75 for nostalgia purposes.

    Able to select Notorious Monster and Normal Monster
    This has a huge impact on the stats granted to the monster / dummie

    Able to select elemental Weakness and Strengths

    Able to select weapon Weakness and Strengths
    (1)
    Last edited by Technikatwo; 03-24-2018 at 10:51 AM.

  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Technikatwo View Post
    I don't know if this has already been mentioned.

    Can we get customizable dummies that we can engage and test our different gear set on?

    Able to select type of mob: Bird - Lizard - Beastman - Plantoid ect...

    Able to select level: 0 - 150+

    Able to select Notorious Monster and Normal Monster

    Able to select elemental Weakness and Strengths

    Able to select weapon Weakness and Strengths
    Testing Dummies would be great, but absolutely no need for customization. That just adds a huge amount of work for basically no pay off. There isn't enough of a difference between families to be worth including. There is no reason to worry about testing against non-NMs. Elemental and weapon resistances vary by species, and by individual NMs. The stuff you want them to make a massive complicated menu for (because it would be both massive and complicated since it's SE we're talking about lol) can all be factored in after the fact IF any of it actually applies to what you are trying to figure out if you can handle fighting.

    Players really only need +5lvl increments from 119 and up really, and we could probably narrow that down even further. Could get away w/ just 119/129 tbh, since it seems rather ridiculous to expect a full party/alliance to team up to test on a dummy when they should just be killing actual targets. Maybe a 3rd lv140 one in a different location? <,<

    Adding just two dummies, one lv119 and one lv129, is all that is actually needed, with an optional lv140. Basically, we're talking clvl WAR/WAR rocks with infinite HP, and no variations from baseline defensive stats (think like Reive rocks but w/o any DT- mods.) Some method for the system to parse and report the data would also be needed... So, an NPC of some sort that initiates test mode and that can give a breakdown of what happened during the testing period. Maybe tie start/end times to a specific emote? XD I think that would actually work at least.

    Also, might be nice if each dummy used it's own zone for test purposes. Maybe a copy of Mordion Gaol? XD
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    992
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Nyarlko View Post
    Testing Dummies would be great, but absolutely no need for customization. That just adds a huge amount of work for basically no pay off. There isn't enough of a difference between families to be worth including. There is no reason to worry about testing against non-NMs. Elemental and weapon resistances vary by species, and by individual NMs. The stuff you want them to make a massive complicated menu for (because it would be both massive and complicated since it's SE we're talking about lol) can all be factored in after the fact IF any of it actually applies to what you are trying to figure out if you can handle fighting.

    Players really only need +5lvl increments from 119 and up really, and we could probably narrow that down even further. Could get away w/ just 119/129 tbh, since it seems rather ridiculous to expect a full party/alliance to team up to test on a dummy when they should just be killing actual targets. Maybe a 3rd lv140 one in a different location? <,<

    Adding just two dummies, one lv119 and one lv129, is all that is actually needed, with an optional lv140. Basically, we're talking clvl WAR/WAR rocks with infinite HP, and no variations from baseline defensive stats (think like Reive rocks but w/o any DT- mods.) Some method for the system to parse and report the data would also be needed... So, an NPC of some sort that initiates test mode and that can give a breakdown of what happened during the testing period. Maybe tie start/end times to a specific emote? XD I think that would actually work at least.

    Also, might be nice if each dummy used it's own zone for test purposes. Maybe a copy of Mordion Gaol? XD
    I love this idea! It could be in an existing zone like Mog House, and just a targetable mob (like Fortification) and we can compare/test gear sets/invite others/deal damage/measure epeen. Let's do this SE!
    (0)

  4. #4
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Gwydion View Post
    I love this idea! It could be in an existing zone like Mog House, and just a targetable mob (like Fortification) and we can compare/test gear sets/invite others/deal damage/measure epeen. Let's do this SE!
    I was more concerned that Mhaura-level lag if spectators were allowed or if it's setup in a public space would destroy any chance at obtaining useful testing results. Plus, most players have never seen that place. >.>

    I think an entry system similar to Ambuscade/Legion where the entire alliance gets pulled into the zone, combined with a single static target inside, and an npc which can spit out a report of various results from within a given timeframe, would be ideal. Not sure what level of system-based analysis would be required to be useful though, or how to format the results to be useful. Most of the event categories that players would probably be concerned with are already tracked in WKR/DI, so maybe that system could be repurposed and expanded a bit for this idea. :?
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”