Results 1 to 4 of 4
  1. #1
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    207
    Character
    Maestrel
    World
    Asura
    Main Class
    BLU Lv 99

    Can you enhance the pop distance for VNM ?

    Hello !

    Doing some Colorful Abyssite for Trial Magian can take long (or less depending on your luck...)
    But it get boring and frustrating, as you /heal to get your NM, often you're 1" away to pop it (5" yalms), so i would like to know, if it is possible for the Clear Abyssite to extend the pop range from 5" to 20~30" Yalms ?

    It would be greatly appreciated !
    (5)

  2. #2
    Player
    Join Date
    Aug 2017
    Posts
    232
    +1 for this

    It gets a little irritating that they never stop moving and you always seem to be just out of range. Maybe not 20 or 30 yalms, but double current would be a fantastic improvement.
    (0)

  3. #3
    Player Aethon's Avatar
    Join Date
    Aug 2012
    Location
    San'doria
    Posts
    32
    Character
    Siondra
    World
    Bismarck
    Main Class
    RDM Lv 99
    Being currently on the stage fof chasing these guys myself I agree completely. Nothing like chasing the mob for a good 5 minutes with "5 yalms this way, now 4 yalms back the way you just came" to really prove how your weapon will get better for it...
    (0)

  4. #4
    Player Dzspdref's Avatar
    Join Date
    Mar 2014
    Posts
    384
    Character
    Danallen
    World
    Asura
    Main Class
    PUP Lv 99
    Nearly all the VNMs follow a set pattern underground, and usually "stop" 2~3 times before turning in another direction. As soon as I figured that out in Abyssea Attowha and figured out where his track was, I had near zero problems knowing where it was and usually popped it in about ~3 /heal attempts. Even Sunderclaw is easily predictable. I hope this helps.
    (0)