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  1. #1
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    365
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1

    White Mage has higher shield skill than frontline job Beastmaster?

    Shield Skill Caps
    Job Grade Level 99
    PLD A+ 424
    WAR C+ 378
    WHM D 334
    BST E 300
    RDM F 265
    THF F 265

    Hi,
    Can we please adjust skill caps for Shields so that front-line jobs like Beastmaster have a better chance at ....survival? I recommend Pet: Ready Delay -5 on a Shield for Beastmaster along with significant skill increases.
    (1)

  2. #2
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    633
    Character
    Nebula
    World
    Leviathan
    Main Class
    WHM Lv 99
    I'm not disagreeing with you, but I can understand why WHM is associated with shields, as shields are ultimately a defensive item, and WHM traditionally was hiding far away from danger and casting defensive spells like stoneskin and blink. So just from a lore point of view, WHM would be native to using shields to increase their overall defence.

    I always equipped light-staff on my WHM, so I never was able to use shields. Ironically, I always equipped the very same light-staff on my BST, every day for six years 2004-10. And so I would not have been using shields on my BST either.

    BST was formerly kiting / pinning <Run away!> kind of job, it was very defensive indeed, and BST/WHM was the norm, usually with light-staff equipped for Charm.

    But the game has changed and BST is now front line Robocop kind of job, lacking the subtlety and sophistication of its former Glory Days. And so, in line with BST being a front-line job now, I think you are right to expect a higher shield rating for BST.

    But again, PUP has awesome Throwing skill, PLD has awesome Staff skill - even though PLD is defined by its use of shields which means they can't use staves!

    I was sorrowful in 2008, when I realized that the "Martial Magicians" (SCH) have an incredibly low Staff skill. Scholars are supposed to be Battle Wizards, they should have a far higher staff skill than PLD has, and yet, Scholar has this feeble staff skill. And PLD who equip a shield all the time, they have a godly staff skill.

    And WAR, who are officially the job of Fencer, do not get any legendary swords, or a super sword skill rating, even though Fencers always used swords. Most of WARs Jobpoint Gifts are Fencer Bonuses, and yet WAR's primary weapon is Gaxe which does not have any benefit from Fencer.

    Even though FFXI is without question the greatest computergame in the history of the universe, it has evolved organically over 15 years, and some things changed out of pace with other facets of the game. Some things probably need to be overhauled to reflect those changes, chime with the wider lore structure, and the evolving nature of certain jobs.
    (0)

  3. #3
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    365
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Stompa View Post
    I'm not disagreeing with you, but I can understand why WHM is associated with shields, as shields are ultimately a defensive item, and WHM traditionally was hiding far away from danger and casting defensive spells like stoneskin and blink. So just from a lore point of view, WHM would be native to using shields to increase their overall defence.

    I always equipped light-staff on my WHM, so I never was able to use shields. Ironically, I always equipped the very same light-staff on my BST, every day for six years 2004-10. And so I would not have been using shields on my BST either.

    BST was formerly kiting / pinning <Run away!> kind of job, it was very defensive indeed, and BST/WHM was the norm, usually with light-staff equipped for Charm.

    But the game has changed and BST is now front line Robocop kind of job, lacking the subtlety and sophistication of its former Glory Days. And so, in line with BST being a front-line job now, I think you are right to expect a higher shield rating for BST.

    But again, PUP has awesome Throwing skill, PLD has awesome Staff skill - even though PLD is defined by its use of shields which means they can't use staves!

    I was sorrowful in 2008, when I realized that the "Martial Magicians" (SCH) have an incredibly low Staff skill. Scholars are supposed to be Battle Wizards, they should have a far higher staff skill than PLD has, and yet, Scholar has this feeble staff skill. And PLD who equip a shield all the time, they have a godly staff skill.

    And WAR, who are officially the job of Fencer, do not get any legendary swords, or a super sword skill rating, even though Fencers always used swords. Most of WARs Jobpoint Gifts are Fencer Bonuses, and yet WAR's primary weapon is Gaxe which does not have any benefit from Fencer.

    Even though FFXI is without question the greatest computergame in the history of the universe, it has evolved organically over 15 years, and some things changed out of pace with other facets of the game. Some things probably need to be overhauled to reflect those changes, chime with the wider lore structure, and the evolving nature of certain jobs.
    Respectfully, I appreciate your explanation but I'm already aware of the historical context and understand that different parts of the game have outpaced each other. I just think that if SE declares Beastmaster a front-line job, then all skills/merits/JAs/etc should be updated to reflect their new mandated style of gameplay.
    (0)

  4. #4
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    633
    Character
    Nebula
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Gwydion View Post
    Respectfully, I appreciate your explanation but I'm already aware of the historical context and understand that different parts of the game have outpaced each other. I just think that if SE declares Beastmaster a front-line job, then all skills/merits/JAs/etc should be updated to reflect their new mandated style of gameplay.
    Thanks for your reply. My post wasn't intended to be explanatory, it was more intended as comparative. I was saying that yes, BST should have a higher shield skill because it is now a front-line melee job.

    But I was offering comparisons, to suggest that you are not alone in feeling that something has been overlooked, in the evolution of various jobs. My Jobmaster WAR uses Great Axe full-time, because it is the primary weapon class for WAR.

    And most of my Jobmaster gifts are literally *useless* because they are Fencer gifts, and do not activate while using Great Axe. Similarly, even though WAR is a Fencer, a sword-fighter, WAR can not equip Almace or other legendary swords. Not to mention that Savage Blade totally dwarfs all of my Great Axe weaponskills, lol.

    So I totally agree with you that BST should have higher shield skill, and some useful BST-specific bonuses on the shields.

    I'm just standing this alongside some of the other obvious job/skill-related things that have not been updated in line with the changing game. Some of those things are huge, and glaring, and yet I'm sure it would be too costly time-wise to change them now.

    I hope they upgrade BST shield skill, though, I can see why that would make sense.
    (1)