-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
Diablo II does as well.
Thanks for reminding me of that game i now want to play. :|
IIRC, Rhianu is TaintedSeraphim from GameFAQs. He's been championing "proper design" on the FFXI board there for years, and leading to 500 post arguments over how everything should ideally work.
Read his threads there to see how this always goes. He's always against using an instruction manual out of the box, or even basic reading comprehension.
FFXI is user-friendly enough. I was able to figure out all the controls and menus I needed when the game was Japan-only and I couldn't read kanji yet. It behaves like most other FF games when using a controller. I don't know about the keyboard because I don't play any games with keyboard controls if I can help it.
There is lots of stuff that could be improved with the UI. Some of this is done by windower but then that isn't official.
For starters the UI doesn't show buffs / debuffs of your party or alliance members. Party frames don't have icons to show afflicted debuffs or doesn't offer any kind of color change to show a debuff.
Cooldown timers for my abilities would be nice.
When you target a enemy it shows very little information. No current HP/MP%, doesn't show what debuffs are on the mob or what buffs it may have on itself.
Since when does it not show hp%? Also, mp% is useless, as the only mobs that ever run out of mp are drg wyverns, since they are war/drk.When you target a enemy it shows very little information. No current HP/MP%, doesn't show what debuffs are on the mob or what buffs it may have on itself.
Obviously it is possible to run anything out of mp, but realistically, it never happens on anything but wyverns, which have extremely little mp, due to only getting it from their sub job (which is drk, a low mp job no less). Everything else has stupidly huge amounts of mp. Knowing a mob's mp is really not useful.
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