Yes meleeing and hitting ws button is soooo much more skill than hitting ready lol. Given on any content anything mattering you are probably going to have to run in and out since no matter how you gear you are going to lose some level of defense on either you or your pet it requires decent amount of more effort and skill. What it requires less of is healers and potentially support though most still run with cor and geo
pup tanks are slightly less effort than a traditional tank + healer... but you also have to deal with less enmity generation and have to be completely self sufficient basically playing both roles at once and being super weak to the debuffs that matter. Oh and being completely useless against multiple mobs.
And the flying chicken basically does nothing other than provide the passive buffs to the drg if leveled up and still alive
And smns dd capability is pretty meh as well unless they are bypassing bp timers.
Last edited by Urmom; 10-31-2017 at 09:08 AM.
There is nothing extremly broken. It's the problem humans allways have... there is something what can do something i can't! It's broken! Fix it!
SE should fix the AoEdmg from the NMs so the melee don't drop like flys and they gonna outdmg the SMN again. Then they have to find another job to bitch at, cause they do more dmg then my job.
under absolutely zero circumstances can melee match the output of conduit. Even with a brew, a melee cannot equal a conduit.
On any fight that does not end w/in the timeframe of AC though, melee should be able to actually pull ahead of SMN in equal quality gear. I still like my idea of ~50k damage-per-source caps for the first 60sec or so, which would even out the current kill speed imbalance. I've seen melees get enough TP to WS before their current WS animation ends, so I'm pretty sure it's possible to exceed SMN's output if the fight is guaranteed to last longer than AC duration.
Back on topic though, adding pet rolls to Qultada's list would not actually do much to buff SMN, since on anything that matters, they're gonna have a roll/drop COR anyway (whose rolls should be ~2x as powerful as a no-equipment Trust.) It would be helpful for BST/PUP though since we tend to be more likely to lowman/solo. DRG, well.. Wyvern is little more than a killable stat buff from what I've been told by serious DRGs. So, would help them less, but anything that can increase it's survivability would probably be appreciated.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
http://forum.square-enix.com/ffxi/th...et-based-rolls
It’s been over 2 years. Any update SE?
Come on, SE.
Currently, no trusts boost BST Pets.
No omen or reforged set bonuses affect BST Pets.
Any updates here?
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