With a 6 bst pt, yes even not everyone plays it, the group was switching between ppl to unleash per turn and killing faster than it could do pd
Side note, we're you killing adds first?
You are looking at tacking on an extra 5min+ (and as much as +15min if cactuar is down already,) for SP resets between fights though. It's never a good idea to base a strategy on 1hr abilities when you are planning to spam something. :/
It's doable w/ nearly any normal setup as long as you exclude COR/GEO/BRD/favor buffs. V1E doesn't even require a tank, even my BLU lands Dream Flower w/ no issues up thru V1D (sadly consistent resists on VD,) /ra bypasses Perfect Dodge, can change targets between adds during PD and resleep, etc. There are ways around the challenge, and I'm actually enjoying it this month. ^^ Somewhat concerned about how this whole thing will pan out in months to come, (some beastmen tribes seem like they will be close to impossible to clear VD w/in 30min,) but I'm actually looking forward to it.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
Not sure haven't really been playing with serious rngs and well mine still needs a couple of touches but well it is dmg that keeps them out of range so buffs should be safe and goes thru pd... the rng automaton does do good though
It's actually in the description. Dodge all Melee attacks. Rarely comes up when players use it since well how often would you use it and how often do you fight things that use ranged attacks in melee range but comes up a lot fighting thf mobs.
Switching between 1hr's after 6 runs its a hr, don't need to reset abilities.
By the time we do a 7th run a hr or 45min has passed, removing the option needing to reset ability.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
Only did this month once with a bst group, was on easy difficulty.
I'm sure this would work for N also
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