Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Monster aggro

  1. #11
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I grow very tired of having to use sneak and invis on mobs that I can kill in a blink of an eye. Half the fun being level capped imho is running through areas without aggro. It's freedom. I ain't liking the aggro when there shouldn't be any. If this were real life I doubt very seriously a level 63 goblin is going to charge my level 90 warrior at first sight. It will very likely quietly tip toe away from me as to not be noticed so that someday it can ding 64. It didn't reach level 63 because of stupidity, after all.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by LeaderofAtlantis View Post
    As far as I know, it only happens when you heal in front of them. Did you heal near the Smilodon? If you are level 90 and heal in front of a Goblin near Bastok in the present, they'll attack you for example.

    The only "Too Weak" monster that attacks no matter what are the Detectors in Ve'Lugannon Palace and Defenders in the Shrine of Ru'Avitau. They are aggressive to sound. I can't think of any others off the top of my head.
    Actually, no. But what I can say about it is having looked up the enemy's level just now... it's in the right range to aggro and actually shouldn't have been too weak in the first place (but I can assure you it did con too weak and also did not yield experience points). These things are levels 67-70, very odd for there to have been a Too Weak one in the first place.
    Now I'm curious if that level range is correct on the wiki or if there's some stranger things going on.
    (0)
    Last edited by Charismatic; 04-15-2011 at 08:25 PM.

  3. #13
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Think about it, if all these EPs were checking as TW, no one would be able to do magian trials at level 90 without level sync .
    (0)

  4. #14
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Charismatic View Post
    Actually, no. But what I can say about it is having looked up the enemy's level just now... it's in the right range to aggro and actually shouldn't have been too weak in the first place (but I can assure you it did con too weak and also did not yield experience points). These things are levels 67-70, very odd for there to have been a Too Weak one in the first place.
    Now I'm curious if that level range is correct on the wiki or if there's some stranger things going on.
    You know what, a couple times now, there has been an Orcish Dreadnought in The Monastic Cavern where I've never seen one spawn before. I've been playing this game for 7+ years now and I have been through that place more times than I can count and NEVER had I seen it where I saw it - in the east tunnel at around G-8/9, south of the small open spot where the 2 tunnels meet up again and there's an Orcish Champion (which has always been there). The Dreadnought isn't always there, but the first time I went there and it was, I didn't notice it until I heard the grunt noise the Orces make upon aggro and I thought "I'm level 90, what the heck is able to aggro me in this tunnel... oh there it is."

    Being around for 7 years, this wouldn't have been unheard of back in the early years of the game because monsters didn't used to despawn once the people who aggroed them initially died or warped or whatever. They'd stop, turn around and slowly walk back to their spawn point which would leave them to aggro anyone in their wake (sorry if you remember this time, just inform the newer players). I have, now fond, but then not so fond, memories of massive trains of bats or even skeletons being brought to the Garlaige Citadel's zone and then all of it wiping out parties. There used to be 3 or 4 parties that would be on the first steps just inside gaining experience and every last one of them had to zone themselves or risk being crushed by the returning monsters. I also remember this being used by a higher level DRG back when I was still taking my first job, THF, to Lv75 and in Yhoator Jungle. This individual decided to pull a Tonberry all the way to the Yuhtunga Jungle zone (which, with the distance from the first Tonberry to that zone line, he did it intentionally I think).
    (0)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  5. #15
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Vlorsutes View Post
    Monster aggro is based on your level in comparison to the level of the mob. The only thing that combat skill on the weapon does is determine what the mob will check to you as far as their evasion and defense.
    Evasion and defense check results are based on your attack and accuracy. Weapon skill adds 1 attack and 1 accuracy up till 200 skill after which is adds 1 attack and .9 accuracy. The accuracy and evasion results when checking a monster do not make any distinction between accuracy and attack from weapon skill and accuracy and attack from other sources.
    (0)

  6. #16
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Robber Crabs biting your ankles at level 90 getting you down?

    We spoke to the development team about this and they are planning on making adjustments. Due to the fact that each area will need to be addressed individually, the cost will be a bit high and they have decided to take care of this in the future through multiple phases of implementation.
    (7)
    Devin "Camate" Casadey - Community Team

  7. #17
    Player Seyomeyo's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Seyomeyo
    World
    Carbuncle
    Main Class
    BLM Lv 99
    If this kind of thing is to be addressed across the board, my only worry is that it will involve tweaks to the monster difficulty formula post-75, thereby making it harder to find monsters for Magian Trials. Personally I'd much rather casts sneak and invisible on myself to avoid these minor annoyances than dispose of the possibility of keeping monsters EP post-75 to be used with Magians.
    (1)

  8. #18
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I hope the solution is more Abyssea. So all those robber crabs go TW until you kill them, then they come back as T and chase you down.
    (0)

  9. #19
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Robber Crabs biting your ankles at level 90 getting you down?

    My BLM says "Step your game up."
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  10. #20
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Seyomeyo View Post
    If this kind of thing is to be addressed across the board, my only worry is that it will involve tweaks to the monster difficulty formula post-75, thereby making it harder to find monsters for Magian Trials. Personally I'd much rather casts sneak and invisible on myself to avoid these minor annoyances than dispose of the possibility of keeping monsters EP post-75 to be used with Magians.
    I see no reason all of those monsters couldn't stay EP and still not aggro. I've encountered plenty of EP aggressive mobs that didn't so much as look at me when I passed them. I don't mind EP mobs and their aggro until they start aggroing when they shouldn't. So it would be a shame that the trade off here might be too weak mobs. Though I admit, it would be amusing to finally see TWs in cape.

    Come to think of it, I wouldn't mind Eps being changed to TW like they technically should be and for magian trials to work a bit differently. Kinda like inflicting you with a level cap during your trial killing. But I don't have to be a dev to already know how much of a chore it'd be to go back and change things up that much.
    (0)


    Regular "John" Doe
    - Not on the Community Team

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread