So far we got Ctrl + Numeric key and Alt + Numeric Key. How about putting something in the middle, were we can assign a macro with just pressing the number keys that way we have 10 extra macro slots.
So far we got Ctrl + Numeric key and Alt + Numeric Key. How about putting something in the middle, were we can assign a macro with just pressing the number keys that way we have 10 extra macro slots.
Unfortunately, I don't think that would work, as the non-modified number keys are needed for typing.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
I suppose you could do Shift+ unless the game is wholly unable to differentiate whether or not you are typing... like... If the text input box has focus, do not pop the macro bar when shift is pressed.
But yeah, if not, then it would be impossible to use shift+ for macros.
When do you ever need a ! if you're not typing?
Basically... while holding shift, the game does this:
if(TextboxHasFocus=false) //*If the cursor is not actually in the text box
{
DoLockTextInput(); //*prevent the text box from receiving input
DoShiftMacroDisplay(); //*display the macro bar so the user can select a macro
}
Unless yoy have it setup for full keyboard size, like I do, in which case it would type a !.
Problem is mostly with the oldschool full keyboard size layout which most old players like me are way too used to.
But being honest I hardly start a sentence with a ! so I wouldn't care if that would actually activate a macro, as long as the rest of letters worked like they do right now.
I'm just pointing out that there is a pre-existing technical limitation that would require add'l work in order implement the request. Even ignoring that issue, it would take a rebuild of all related menus and increase the macro storage requirements by 50%. They refuse to even update the Ambuscade NPC's menu system to allow for multiple trades on the grounds that it would be too much work, so I don't expect they'd be willing to tackle a core system overhaul/rebuild. Also, since macros are storable on the server, the devs are going to insist on accounting for that overhead even if the majority of players weren't using that option.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
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