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  1. #1
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99

    Not obtaining full capacity points

    ISP:Comcast
    Type of Internet Connection: Cable
    Internet Connection Speed: 100mbps
    Date & Time: Yesterday and whenever fighting hard monsters
    Frequency: Always
    Character Name: Urmom
    Race: Taru
    World: Shiva
    Job: Pup/whm
    Area and Coordinates: Ra'Kaznar Inner Court
    Party or Solo: Party or solo
    NPC Name: None
    Monster Name: Various high level "Apex" monsters specifically in this case Apex Umbril
    In-Game Time: all the time

    1. Go to Ra'Kaznar Inner Court.

    2. Kill high level monster get ~42k capacity points

    3. Use Triez ring which gives +150% capacity points and should put it to 105k

    4. Kill another Apex Umbril only obtain 65535 capacity points as verified by both in game message and checking job points menu.

    Given these were introduced back when they were offering methods to get higher capacity points per kill from harder to kill mobs seems kind of pointless to not actually get the higher points. Now you might be saying but hey this is only a problem with commitment rings... well no. See I only had 15% of out the possible 320% bonuses from gifts, wasn't using kupofried for another 10%, wasn't using corsair roll for up to another 24%, no chain for up to 50% bonus normally and during campaign can triple it in addition to that. If I'd gone all out during this campaign the calculated amount would end up being ridiculously higher. It's to the point where the lower level ones give exactly the same amount as higher level ones
    (0)

  2. #2
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    65535 is the absolute cap I believe(?) when it comes to CP per kill, even when using rings or whatever...
    (0)

  3. #3
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Sirmarki View Post
    65535 is the absolute cap I believe(?) when it comes to CP per kill, even when using rings or whatever...
    Indeed that's the entire basis of the report. That and that you can hit it without rings, campaign or even a chain. So kind of what's the point of higher level hard mobs designed and implement for cp if they end up not actually giving more cp?
    (0)
    Last edited by Urmom; 08-19-2017 at 06:54 AM.

  4. #4
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Urmom View Post
    Indeed that's the entire basis of the report. That and that you can hit it without rings, campaign or even a chain. So kind of what's the point of higher level hard mobs designed and implement for cp if they end up not actually giving more cp?
    Yes, I see your point. Being high level Apex monsters - I guess you are kind of being disadvantaged by only receiving the current maximum CP cap, which I guess could also be achieved by fighting a lot lower level Apex.
    (0)

  5. #5
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    I say it's a problem with the ring bonuses rather than the standard cap. Maybe there's a way to make the ring bonuses alone break the 65335 cap?
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  6. #6
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    This isn't really a "bug" to be honest.

    It's more of a request for change. The Capacity Points (along with XP) earned has a hard-cap of 65535, I assume, because they assigned a variable type (I forget which? a short integer?) that only has 16 bits with which to store data in.

    The number

    1111 1111 1111 1111

    In binary is equal to 65535, because...

    32768.16384.8192.4096 2048.1024.512.256 128.64.32.16 8.4.2.1

    When you add 32768+16384+8192+4096+2048+1024+512+128+64+32+16+8+4+2+1 together, you get 65535.

    Or, you could look at it that they only assigned a 4-digit hexidecimal number to it (FFFF = 65535).

    Programmers do this, to save on RAM/memory usage (you need to allocate 16 bits of RAM to a variable that can hold up to 65535 even if 99% of the time, you'll gain less than 65535 XP. That's just how RAM allocation/variable definition works). Back in the day, FFXI was originally designed for PS2 and apparently they assigned a 4-digit hex number for XP because back then they were, like, "We doubt we'll ever run into a situation where someone needs to gain more than 65,535 XP from a single source". They knew they would need more than 255 (FF), and FFF is 4095 and they were probably thinking "4095 might not be enough, so let's go with 65535, THAT should be enough."

    Well, back in 2001 they couldn't have predicted I-level 119 players fighting Apex mobs in Adoulin.

    The only way they could rectify this, is to add another digit to the variable. I only have a basic knowledge of programming, so I do not know what all that would entail, it might be a difficult task. I don't know exactly. But either way this is clearly not a bug. Not desirable, but yet not a "bug" either.
    (1)
    Last edited by Aysha; 08-20-2017 at 01:08 PM.

  7. #7
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    I stopped reading at "The Capacity Points (along with XP) earned has a hard-cap of 65535"...

    (0)

  8. #8
    Player DarkValefor's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kukiki
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Aysha View Post
    This isn't really a "bug" to be honest.

    It's more of a request for change. The Capacity Points (along with XP) earned has a hard-cap of 65535, I assume, because they assigned a variable type (I forget which? a short integer?) that only has 16 bits with which to store data in.

    The number

    1111 1111 1111 1111

    In binary is equal to 65535, because...

    32768.16384.8192.4096 2048.1024.512.256 128.64.32.16 8.4.2.1

    When you add 32768+16384+8192+4096+2048+1024+512+128+64+32+16+8+4+2+1 together, you get 65535.

    Or, you could look at it that they only assigned a 4-digit hexidecimal number to it (FFFF = 65535).

    Programmers do this, to save on RAM/memory usage (you need to allocate 16 bits of RAM to a variable that can hold up to 65535 even if 99% of the time, you'll gain less than 65535 XP. That's just how RAM allocation/variable definition works). Back in the day, FFXI was originally designed for PS2 and apparently they assigned a 4-digit hex number for XP because back then they were, like, "We doubt we'll ever run into a situation where someone needs to gain more than 65,535 XP from a single source". They knew they would need more than 255 (FF), and FFF is 4095 and they were probably thinking "4095 might not be enough, so let's go with 65535, THAT should be enough."

    Well, back in 2001 they couldn't have predicted I-level 119 players fighting Apex mobs in Adoulin.

    The only way they could rectify this, is to add another digit to the variable. I only have a basic knowledge of programming, so I do not know what all that would entail, it might be a difficult task. I don't know exactly. But either way this is clearly not a bug. Not desirable, but yet not a "bug" either.
    Unsigned short integer, yeah

    And I doubt they will ever change that, they hardly ever make changes to the core, and let's be honest, more than 2 job points per kill is already too good.
    (0)

  9. #9
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Well maybe the bug is even bothering with such high level mobs to begin with lol
    (0)

  10. #10
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Quote Originally Posted by Urmom View Post
    Well maybe the bug is even bothering with such high level mobs to begin with lol
    Still not a "bug". A "Bug" is a mistake, oversight, or anything else in coding that causes unintended behavior of the program in question.
    (0)

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