Originally Posted by
Aysha
I would agree that a permanent 50% would be a good solution too, but they seem to want the spikes in player activity that they do every month for some odd reason. They seem to think that this is the best way to keep players active, to rotate different activities. Problem is, too little too sparse. Yes, you bring everybody to the Apex Mobs with CP Campaigns, but when there's no CP Campaigns, I almost never see shouts for CP groups in the cities, and the Apex Camps are nigh-empty 'cept for a couple no-lifers that are always there 24/7 (probably botting at that).
It boils down to SE trying to keep the game afloat without any new content for long stretches of time by inflating the amount of time it takes for us to get stuff done. Problem is, that's not how it works. Make it take too long and players will simply quit out of boredom.
And yes, old content needs to be made do-able, either by nerfing to allow low-man groups, or changing the mechanics to adjust to today's playerbase numbers.
I've long maintained that obsolete content such as Delve should be nerfed to allow for solo play with trusts by people wearing lesser gear. Right now, you got this endgame model where it is impossible for the little guy to progress past Yorcia Wield Skirmish and Ambuscade NQ because everything else requires a group and is tuned way too high to even think about doing it with trusts, even if you have the best Trusts. It's "get an endgame shell or go home", but what does the newbie have to offer an endgame shell?
It usually boils down to "play a support or go home" because support is what every shell seems to want, because the ONLY shouts you see are for GEO, BRD, or rarely BLU. Sometimes WHM once in a blue moon. GEO and BLU take a ridiculous amount of prep work to actually be useful to your group, BRD to me looks like the most boring (but hectic) job to play and I dunno about WHM. Been wanting to try that, but eh, how do I get practice and how would I convince an endgame shell to take me in when I have zero skill (or might as well be zero -- I used to heal way back before Afflatus days) and next to no gear to offer them?
So, with no Endgame shell, I'm locked out of 90% of the endgame content at 119 and even some stuff less than 119 that is simply tuned too high to be solo'd due to horrible mechanics, such as mobs unequipping your gear in Ra'Kaznar Skirmish. Most lame mechanic ever.