the tears are enormous in this thread ... how about playing without SMN in your Party if its too easy for you? Or trying to play with 1 Hand? In a Handstand? With closed Eyes? Create your own Challenge.
the tears are enormous in this thread ... how about playing without SMN in your Party if its too easy for you? Or trying to play with 1 Hand? In a Handstand? With closed Eyes? Create your own Challenge.
Remove AC: i can still easy-button the vast majority of escha content.
Cut normal BP DPS: ruins SMN in more standard situations, SMN already cannot keep up with dedicated Melee DD, the gulf would worsen.
In order to balance the game and preserve an even level of competitiveness for SMN as a DD, other core game mechanics need to be balanced.
Omen is a great example of proper content. SMN is a great DD, but on all 6 bosses, there is no 100-0 conduit strategy because each boss is able to easily kill avatars or hard-stop the fight. There's also no HP scaling, so larger groups can compete on an even playing field.
Right now on Asura there are still 3x the number of BLUs there are of SMN. Which is the bandwagon job?
Expecting the entire game to be redesigned because your ONE JOB completely bypasses the entire games mechanics and ignores 100% of boss mechanics is one of the most absurd things I've ever seen on a MMORPG forum. Actually, what's more absurd is people are UPVOTING your posts, which is just depressing, but I guess it makes sense, MMO players are attracted to easymode gear/zero difficulty jobs/playstyles.
Your job is broken, it needs to be gutted. Classes shouldn't be able to safely DPS from range ignoring 100% of a bosses mechanics while also being able to do the most damage in the entire game.
Your job is LITERALLY more effective and powerful than using a brew, that speaks volumes about how truly broken SMN is.
Last edited by Shiyo; 08-06-2017 at 10:38 AM.
I'm wanting the core game to be fixed because there are issues with it that led to our current situation. Fix the problems of the game instead of simply chasing the symptoms of those issues.
just nerfing smn into the dirt won't fix the fact that melee DD are considered garbage in 90% of cases against endgame. Just removing HP scaling mechanics alone from Geas Fete mobs would balance it so other party member heavy setups could compete on even ground.
Hell, tweaking schah so he spawns with a pet up would stop burning him (or at least make it much more complicated).
Why are you complaining about SMN then? >_>;;
I'm gonna laugh my butt off if allllll of this argument comes down to a matter of kill-speed alone being the primary point of contention. Let me ask you this: If the durations on all the nasty spammed debuffs in Escha zones were reduced to 10sec, and direct damage from them reduced to a point unlikely to one-shot melee players, would there be any legitimate reasons to complain about SMN? Honestly, at that point, I'd say it comes down to healer quality rather than who's dealing the damage. If that's still too much for an average WHM to handle, that sounds like healing is what needs the attention rather than calling for nerfs to SMN.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
Answer to your question has been answered multiple times in people posts by me and other people. Please read before you reply to things(you never do).
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