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  1. #11
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Kishr View Post
    The needle changes the stat you chose and keeps the amount trading in, 1k gallantry and only 2 available per month, but it's a option.
    The needles are one of the things that was not included at launch, and so was not accounted for in the design. (I was talking about the state that "Ambuscade" was in for that first month or two.) Honestly, I'd bet that devs are probably kicking themselves for designing the augment system the way they did, but if it was something that was feasibly fixable, then they would have caved to the vocal pressure from both sides of the forums long ago. (Even if just to shut us up. lol)
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  2. #12
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Shiyo View Post
    I don't believe that it's actually possible to design something that..awkward.

    .
    What game have you been playing?
    (2)

  3. #13
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    91
    Hello, everyone!

    Previously, we mentioned that although we understood how it can be tedious, it was implemented this way to stress the need to be careful with what you're trading when augmenting your Ambuscade Capes.

    With that said, the following adjustment is under consideration based on everyone's feedback.
    • Regarding item exchanges when upgrading Ambuscade job mantles:
    We are looking into a system where only the first item traded will determine the parameter to upgrade and everything after that can be handed over all at once. There is a limit to the number of upgrade items that can be obtained in one month from Ambuscade, so in order to keep the risk of making a mistake to a minimum, we are planning on dividing the process into two steps:
    • First, trade the correct upgrade item for determining the parameter.
    • Next, trade multiples of the first upgrade item in order to further upgrade the parameter.
    We are hoping to have this system implemented after summer of next year!
    • Regarding the exchange list for accumulated hallmark points:
    Furthermore, we are looking into a system where items that have already been exchanged will be removed from the list just like when hallmarks and gallantry are consumed.

    When this was first implemented, the number of points obtained were low, so the current system was made assuming that items would be exchanged in order. However, looking at recent trends, we have determined that exchanges rarely take place in order and have decided to make the system align more with player behavior.

    This system is being adjusted for implementation early next year.

    We are making adjustments to make both a reality, but depending on the results, there is always a possibility that they cannot be implemented, so please bear this in mind.

    Once again, thank you for your feedback!
    (6)
    Aya "Sicycre" Montoya - Community Team

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