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  1. #1
    Player wfoley's Avatar
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    May 2011
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    Character
    Likard
    World
    Ragnarok
    Main Class
    SMN Lv 99

    A reworked case for the discrepency between REM weapons and A

    I tried posting this on other areas and mostly met with negative feedback from a vocal minority, so I thought to bring it here and hope developers see it.

    Bottom line upfront, there is too much of a disparity between ultimate weapons in terms of time to make them and power received.

    Over the course of my FF11 career, I have made 3 mythics, 2 empyreans, 2 ergons, and 3 aeonics. I wanted to start with that as a way of saying, I have done the processes and am not just whining.

    I really feel like some of the multi-month grinds to make endgame weapons are a bit too much at 15 years into a game. I know they have become easier with time, but some of them are still sooooo time consuming. Not only that, but some of the longer quests create inferior weapons to those that can be done in a week. The reward to time ratio for them just isn’t right.

    Additionally, many of these ultimate weapons are needed or at least highly desired to clear endgame (here defined as T3-T4 Reisen, Ambu VD vol1, and Omen). Which means that, if a new player wants to play one of the jobs that needs the weapons, and do endgame content, they can expect a many month delay before they can start content. Weapons I consider in this category are Idris, Relic and Empyrean bard instruments, Aegis for Pld (though I will admit, it is the fastest REM to make to a useful level).

    Assumptions I make: On my server, Asura, farming alexandrite in salvage 2 is the most efficient way to make money for new players. I average 85 alex per run and a run takes 20 min. I time it to get 3 runs in an hour every morning. If there is a better way to make money for the average player, please share as this is the limiting step for time for my math/argument. This also means veterans with leveled crafting who make millions in a day are not the people I am aiming this at.

    VD Intense Ambu can be more lucrative if 1. It is beatable. 2. It isn’t congested because it is beatable. You need circa 3 VD intense ambu per hour to beat alexandrite farming. I would argue the people that can do more than that per hour are already well geared and thus not a good comparison for new players making their first legendary weapon. The average new player will not clear VD intense ambu 3+ times per hour. Additionally, when VD Intense ambu is beatable, the waits are often 20-30 minutes, making it not profitable.
    (5)

  2. #2
    Player wfoley's Avatar
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    May 2011
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    18
    Character
    Likard
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Let’s start with the baseline. ** edited in some changes per various player suggestions
    Aeonics
    Obviously a catch 22 as you need to be well geared to make them, but ignoring that. Pre reqs: 50k beads. Normally I would do 3 dragons an hour (depending on number of people and kill time). That came out to about 17 hours farming beads. I broke that down into smaller chunks and normally over a weekend plus 1-2 weekdays, I would be ready to start. From there, my LS completes the full aeonic clear in about 10 hours over 5 weeks (we take it pretty easy). So as a baseline, an aeonic takes about 24-27 hours of in game time to make but no money is required. It can cost up to 10m to make all pops. Also, incursion bosses must be farmed for coffers for Reisen T2. If done during a campaign, this adds another 2 hours to time. The cost to make the weapon can be split between the group and often is largely offset from selling +2 lixirs, and eschite ore. While not free, Aeonics end up having a very low net cost. Additionally, for many DD jobs, these weapons are up there as the top 3 possible choices for damage dealing weapons. Total time 30 hours with a group that knows what they are doing. As high as 60 hours if forming PUG shout groups has been reported to me.

    Mythics
    Time to prep for quest:
    5 hours to do all assaults to capt rank for me.
    Another hour of time for all 9 einherjar clears. I know you can only do 1 per hour, but 6 minutes per run*10 runs= 60 min.
    Maybe another hour for all salvage clears.
    And about 4 hours for nyzul 100.
    We'll say 10 hours to prep.
    Cost: 320m to buy all alex and afterglow it, approx.
    time to farm that: 469 salvage 2 runs. Approx. 156 hours time.
    Nyzul tokens: Averaging 30 min per run and 2k tokens per run = 38 hours
    Therion ichor: aprox 13 hours for 52 runs at 15 min per run (includes time to get lamp, run there, and do event)
    Bottom line: Mythics cost either 320m + 51 hours after prep or 217 hours if you farm it all yourself including prep. This can be many months for a new player, if not a year. Now, that wouldn’t be as bad, except that some of these weapons are inferior to Aeonics. They can take over 10x as long to make and be worse than a weapon you make for free in a week.

    Ergons
    It's approximately 6 MONTHS of prep to get legendary in each coalition to start an ergon quest.
    While ergons do ask for other materials other than HPB, their cost is rather insignificant for price.
    For ergons, you need 13999 HPB. On my server, that's about 250m. Approx. looking at 367 salvage 2 runs or about 122 hours of time. That's why I did both ergon rather than another mythic as it took me about half the time. Neither ergon needs ag in order to be useable by their job. Idris more so than epeolatry is game changing for Geo and pretty much required for top tier hardest fights. The 6 months lead in for starting it are probably the biggest problem as just farming for 122 hours is pretty reasonable for an ultimate weapon, but 6 months of waiting is a bit much.

    Empyreans
    Let's call all of the nm timed farms up to first abyssea trial the pre-req time. Then you are looking at about 16-20 up to 50 hours of prep time for empyreans, depending on RNG for NM pops.
    Farming your 50 empyrean items: Doing this recently, I averaged 1 pop every 5-10 min (let's say 8 average) and 1-2 drops per kill (average 1.2). That’s about 6 hours for this step, but RNG can frown on you, so lets say 8.
    75 abyssea items: same math, 10 hours.
    The heavy metal plates: using my server prices, 1500 x 90,000k=135m
    cinders=1m x 60= 60m
    riftborn bolders=10k x 5k=50m
    Total cost=245m , 360 salvage 2 runs, 120 hours for buyables+50h for pre-reqs+30h ish for abyssea (per other testimonials from other players) = ~155 200 hours. This is about the same amount of time as Mythics, but these weapons often outclass their mythic counterpart. They also suffer from the problem that some of them are weaker than aeonics, so the same problem as mythics.

    Relics
    First off, I have never made one, so this section is based purely on numbers and hypothesis.
    Average cost to make base weapon, excluding final 30x100 piece loan: 50-60m, depending on weapon. To bring it to 99, 5m. To AG it, 100m. Total: say 160m (60m for horn and shield). That comes to 79 hours of farming for relic weapons (30 hours for shield and horn). Having said all of that, with a few exceptions, relics are probably the weakest of the legendary weapons, so aeonics aside, it makes sense that they are the fastest REM to build as they are often the weakest. But again compared to aeonics, you invest 3x as much time to make an inferior weapon.
    (6)
    Last edited by wfoley; 06-16-2017 at 11:03 AM.

  3. #3
    Player wfoley's Avatar
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    May 2011
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    Character
    Likard
    World
    Ragnarok
    Main Class
    SMN Lv 99
    What is all of this to say? Well, Aeonics aside, all of the legendary weapons require either huge time or financial inputs to make. Compared to Aeonic weapons that can literally be built in a week, some of the Legendary weapons can take up to a year to make if you are a new player.


    To me, this is a bit extreme. I feel like all of the legendary weapons should be make-able in the same time frame OR their power should be commensurate with the time/money involved. If a mythic is going to take 10x as much time to make, its power or utility should make it 10x as powerful. On the flip side, if developers want them to be sidegrade or alternatives, then the requirements should be lessened.

    For example, Alexandrite should be maybe 3k, nyzul token 15k, therion ichor 10k, hmp 150…etc. Except for relics (because I am less familiar with them), I almost feel a 90% reduction on materials is needed for these weapons (maybe 50% for relics). In order to bring them in line with the time it takes to make an Aeonic.

    What ultimately drove me to post here is the number of people nay saying my comments with no facts to back up theirs. The common arguments I heard against this were:
    1. It doesn't take that long to make them.
    Well, if you have the money already it doesn’t take long at all. But I am talking about the average new player. And as I said, if you have better ways to make money, share.
    2. You don’t need any of these items for endgame.
    Well, by what I defined as endgame, YOU might not NEED any REMAs to clear Reisen T3-4, Omen, and VD vol 1 ambu, if you have 5 other people with REMAs or similar levels of gear. In particular, the support REMAs are rather necessary for most of these content.
    3. People would quit once they made a REMA.
    No evidence for this at all. Tons of people have made REMAs and we still have people playing. Did some quit, sure. All, not even close.
    4. There's no other long term content to do for players.
    a. omen card farming
    b. master jobs
    c. level and gear other jobs
    d. craft
    (2)

  4. #4
    Player chiefhunglo's Avatar
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    Sep 2015
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    Character
    Lordzphyr
    World
    Cerberus
    Main Class
    THF Lv 99
    Dude bull crap I been shouting for help with nyzul and still haven't reached floor 100 you had helped some of us don't have it good as you.
    (0)

  5. #5
    Player Urmom's Avatar
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    May 2016
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    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by chiefhunglo View Post
    Dude bull crap I been shouting for help with nyzul and still haven't reached floor 100 you had helped some of us don't have it good as you.
    Wait what is this. nyzul has been clearable solo by the average player since they raised the level cap to like 85-90ish. It will take time and unlucky lamps would kill that run but nowadays even in bad 119 gear even with 1-2 bad lamp floors should be able to do 10 a run and without having to wait a day for tags you can do this real fast
    (0)
    Last edited by Urmom; 07-25-2017 at 07:28 AM.

  6. #6
    Player chiefhunglo's Avatar
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    Sep 2015
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    57
    Character
    Lordzphyr
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Urmom View Post
    Wait what is this. nyzul has been clearable solo by the average player since they raised the level cap to like 85-90ish. It will take time and unlucky lamps would kill that run but nowadays even in bad 119 gear even with 1-2 bad lamp floors should be able to do 10 a run and without having to wait a day for tags you can do this real fast
    Well yeah been turned around and lamped most of the time I ran Nyzul.
    (0)

  7. #7
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    Nov 2015
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    The only disagreement I have with your manifesto is that Aeonics are technically not "free". There are pop items involved in the process, some of which are far from cheap. "Practically free compared to REM" might be a better way to put it. XD

    The biggest objection I have to the way things are now is the amazingly painful prep time for Ergons. Would it really hurt much of anything to reduce the unavoidable amount of time it currently takes to get all coalitions up to Legendary? I still feel like they just forgot to add a reduction in Imprimatur charge time and/or increased cap to RoV KI bonuses. :/
    (0)
    Last edited by Nyarlko; 06-15-2017 at 02:35 AM.
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  8. #8
    Player wfoley's Avatar
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    May 2011
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    18
    Character
    Likard
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Nyarlko View Post
    The only disagreement I have with your manifesto is that Aeonics are technically not "free". There are pop items involved in the process, some of which are far from cheap. "Practically free compared to REM" might be a better way to put it. XD
    :/
    That's a fair point. I never built the pops with my LS so I honestly didn't consider them in the 'cost' for aeonics. Anyone who has made them, about what does an average aeonic run cost?
    (0)

  9. #9
    Player
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    Quote Originally Posted by wfoley View Post
    That's a fair point. I never built the pops with my LS so I honestly didn't consider them in the 'cost' for aeonics. Anyone who has made them, about what does an average aeonic run cost?
    Off the top of my head, I know that ER T3 pops run ~1mil each normally, as does Worm Mulch for one of the Reisenjima HELMs. At least a few pops require specific crafts to synth, which could be hard to track down. While many pops are on the cheaper side, even T1 pops run ~10k/each on average which adds up. Reisenjima T2 pops require self-completion/farming of Incursion, which is going to be a challenge for many.

    Even worst case scenario, Aeonic costs less gil than REM once you add up the cost of pops. It's not "free" though. Also, if you are calculating/comparing time requirements between farming each of REMA, then you should also account for stuff like the Incursion farming, Delves to farm ER T3 pops, etc. If you are going to exclude that type of stuff, then you would also need to exclude the farming time for Relics since you could always just buy all the currency and have the base weapon done in a few hours (whatever wait time the gobbie requires to complete his tasks.)
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  10. #10
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Nyarlko View Post
    If you are going to exclude that type of stuff, then you would also need to exclude the farming time for Relics since you could always just buy all the currency and have the base weapon done in a few hours (whatever wait time the gobbie requires to complete his tasks.)
    This, from my experience, avg gil/hr from merc on 1 character is about 5m/hr. If you merc harder stuff with a group or multi box, gil gain per hour would double or triple. That makes relic time required somewhere around 15hr to 30hr depending on your situations.

    Dyna is a horrible way to farm gil and most of the accomplished character, with the ability to clear aeonic in 2 days don't farm gil in dyna. It isn't fair to compare accomplished character aeonic farming speed v.s a new or returning player that can only rely on dyna to farm gil. Otherwise I'd say the time investment on gearing aeonic friendly jobs or connection building count as time required for aeonic as well.
    (0)
    Last edited by Afania; 06-15-2017 at 05:15 PM.

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