I think you mis-characterized what I said. I simply stated that players expect and accept that things gradually become easier to make over time. Given that things have already become so much easier than they were, to further apply a 90% discount on RMEA requirements would be unacceptable. A reduction that significant would be excessive. I think this is a reasonable opinion that a lot of established players would share.
It's interesting that we're talking about "an average new player." In your eyes, this player is extremely limited in money-making capabilities (reasonable assumption) but is somehow savvy enough to simply join an established Aeonic group by shouting in town. I think you're projecting too much based on your own experiences as a self-described super-geared returning player.
This in turn skews your idea of the amount of effort something should take. A lot of players do not have Aeonic weapons, and not for lack of trying. As I've said, the Aeonic monetary cost (negligible) and time cost (low with a good group) is balanced by the need to find a good group of well-geared players with multiple raid jobs who share your schedule and motivation. Aeonics were easy for you but represent a considerable, often impassible hurdle for a lot of the average new players. That's why I don't think it's reasonable to reduce RME requirements based on Aeonic effort.