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  1. #11
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by wfoley View Post
    Well, you said you don't mind it getting easier, then said it would hurt a lot of people's feelings. Why is a price drop due to new content adding the currency ok, but a cost drop due to decreased requirements? By your numbers, it was a 96% price drop as beitetsu supply increased...I suggest the same thing but on SEs side.
    Well, RME reforging has been around since November of 2013. Originally you could only get singles and pouches of 3-15 from Delve. That's the time I was talking about paying out the nose for RME upgrades. That huge price drop occurred over the course of 3.5 years. The situation was complicated by the fact that at the time, you only needed 300 singles to 119 your weapon as the 10k Afterglow upgrade didn't exist yet. So maybe not a good example to use.

    Why is a price drop due to to increased supply okay? I guess I would say because it happened gradually and pretty naturally in a way players are accustomed to. Everyone accepts that things will slowly become easier over time. That's just my opinion though, other people might be okay with one or both. To me, reducing the cost is a lot more palatable than reducing the requirement.

    Quote Originally Posted by wfoley View Post
    Sure Aeonics can take longer to make. So can farming to make gil for other weapons. I based my numbers off a group that goes slowly, but knows every fight. I know numerous people have quoted the time it takes them to merc a clear as 4 hours so 10 is well outside of the best of the best.
    Yes, exactly. A group. Aeonics are balanced by the fact that all your progress needs to be in a group setting with other good players on the right jobs playing on the right schedule. If you have the connections then it's a pretty straightforward process. For a lot of players, an Aeonic is completely off the table because of this. It's really hard to compare Relics/Mythics/Empyreans to Aeonics because the investment can vary so much from player to player. It's not just gil or time spent playing (although it can be), it's about connections and networking.

    Basically I'm just saying that Aeonics aren't as easy as you think for everybody and therefore shouldn't be used as a point of reference when looking at how to adjust the other weapons. I know you're saying that the efforts should be balanced based on strength, but you're basing it all on Aeonic effort and I feel you're vastly discounting it, especially for players who don't have ready-made networks of capable players at their disposal.

    Oh, I did want to touch on the expectation that every player would be expected to have every important weapon for any job they came on. I think right now, a Dunna is what you'd expect every pickup GEO to have. Is it better for the game if the new baseline becomes an Idris? I'm not so sure it is.
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  2. #12
    Player wfoley's Avatar
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    May 2011
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    18
    Character
    Likard
    World
    Ragnarok
    Main Class
    SMN Lv 99
    I do concede that a group is required for Aeonics, but more than once we shouted to fill a slot we needed. Heck, I joined my group by shouting in town that I was interested. Now, while I was super geared at the time on numerous jobs, I was asked to come on one I wasn't. I could have been a brand new player and would have been just as fine off. I didn't have any connections before that shout. That's why I don't consider it out of the realm of possibility for all players to acquire them. Now, if you mean some people are asocial and want to play an MMO without interacting with people (Altana knows I fall into that category at times) then ya, solo you will never make an aeonic, but that is completely by choice.

    I would be willing to concede a solo player making shout groups for all clears would take longer to make an Aeonic, perhaps on the order of 50 hours, so comparable to a Relic weapon, but still orders of magnitude faster than making a Mythic.

    Your last point, forgive me but I'm not sure if you're saying I said something about expecting players to be geared or adding that you would expect all players coming to events to be geared with certain minimums. I would love to believe that the average new player would get certain minimum gear before attempting serious party content, but I don't see it happen all the time. Just this week I have had 2 parties with bards with only 2 songs and 1 geo without dunna trying to do vd ambuscade 2. I would personally get at least oboro items for those jobs before saying I could come as them, but I don't see everyone else do the same. It's because of people like this that I find myself being snobby myself and requesting REMA caliber people for my own parties...I don't want more 2 song bards or non-dunna geos.

    By all means, I do not think Idris should be the baseline for all content. What I said was that, if a new geo wants to do endgame content (defined as reisen t3-4, omen and vd ambu 1 by me) that Idris is required and they can't even start it for 6 months. Without a doubt that 6 month road block needs to be removed. It will still take them a few months to farm for the currency for Idris, but they are free to make it as fast as they want to...not as fast as SE says they are allowed.
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  3. #13
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by wfoley View Post
    I tried posting this on other areas and mostly met with negative feedback from a vocal minority, so I thought to bring it here and hope developers see it.
    Just FYI if you think anyone that's against your opinion are "Vocal minority". This "I want REM to be made faster" debate has been posted on OF, AH.com and every forum over and over, and almost every time there are people against the idea just because most players that like FFXI like the fact that it doesn't offer instant gratification and fast achievement like other MMOs.

    Last time SE tried to phase out legendary in 2013 subscription dropped...A LOT, including JP side of things.

    Quote Originally Posted by wfoley View Post
    I'm sorry, but the "it was hard for me so it should be hard for other people too" doesn't hold. Wanting others to suffer because you suffered or "because it is the way it has always been done" are hurtful to a society as a whole. Wanting to keep a hard requirement because it serves a purpose is one thing, but wanting others to suffer because you did isn't the right mindset.
    Claiming playing the game is "suffering" is one major reason why many FFXI players are against your opinion, we're not even on the same page. You view playing FFXI differently and that's not how it should be.

    Quote Originally Posted by wfoley View Post
    Wanting to keep a hard requirement because it serves a purpose is one thing, but wanting others to suffer because you did isn't the right mindset.
    I recalled long time ago when I went to my cousin's house, they were playing JRPGs. They skipped every single dialogue and CS so they get to boss as soon as possible, as if the purpose of playing RPG is to fight the boss. Then they start using cheat codes, so they can get to fight the boss even faster. I can't help but wonder what's the point of playing like that.....watching story and CS is the entire purpose of playing JRPG, killing boss is just the journey.

    Same goes for REMA and gears. The way you talk about playing FFXI, it sound like working on REMA for your job is just "work" and "suffering", before getting one you're left out in cold and live a terrible life, every penny that you paid for subscription fee is just a waste of money because you're not really playing FFXI until you get a REMA or beat T4, this is just not right.

    The entire purpose of playing FFXI is the satisfaction of long, long journey. After lots of time investment, you finally get there. Killing the boss is just journey, the satisfaction that comes after massive time investment is the real goal of playing. Therefore, removing the time barrier completely remove the entire purpose of the game, and what it's built on.

    Saying new players can't do endgame without REMA or good gear is also false. They may not be able to do the HARDEST endgame, but they can do other content such as Ambu vol2, escha T1~T3, SR, vagary, incursion, delve etc. You sound like only the hardest endgame count as playing, doing everything else isn't playing, just suffering. Which I don't agree with.

    I recently reactivated a friends character in abyssea gears, she has no problem doing easier content in very oudated gears at all.

    Basically, removing the time barrier from completing a weapon, or a gear, totally goes against game's original design and it decrease game's lifespan.

    Quote Originally Posted by wfoley View Post
    By all means, I do not think Idris should be the baseline for all content. What I said was that, if a new geo wants to do endgame content (defined as reisen t3-4, omen and vd ambu 1 by me)
    So, if someone is new to the game, what's wrong with doing escha T1~T2, SR, ambu vol2, incursion, vagary for 6 months THEN move to reisen T3-T4, omen, vd ambu1? They ARE supposed to go through this process because it's part of playing.

    Quote Originally Posted by wfoley View Post
    hurtful to a society as a whole.
    How'd be "hurtful" to a society that players can't clear the hardest content in a month in a video game that is designed to be played for years?
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    Last edited by Afania; 06-15-2017 at 03:16 PM.

  4. #14
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    Quote Originally Posted by wfoley View Post
    That's a fair point. I never built the pops with my LS so I honestly didn't consider them in the 'cost' for aeonics. Anyone who has made them, about what does an average aeonic run cost?
    Off the top of my head, I know that ER T3 pops run ~1mil each normally, as does Worm Mulch for one of the Reisenjima HELMs. At least a few pops require specific crafts to synth, which could be hard to track down. While many pops are on the cheaper side, even T1 pops run ~10k/each on average which adds up. Reisenjima T2 pops require self-completion/farming of Incursion, which is going to be a challenge for many.

    Even worst case scenario, Aeonic costs less gil than REM once you add up the cost of pops. It's not "free" though. Also, if you are calculating/comparing time requirements between farming each of REMA, then you should also account for stuff like the Incursion farming, Delves to farm ER T3 pops, etc. If you are going to exclude that type of stuff, then you would also need to exclude the farming time for Relics since you could always just buy all the currency and have the base weapon done in a few hours (whatever wait time the gobbie requires to complete his tasks.)
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  5. #15
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Nyarlko View Post
    If you are going to exclude that type of stuff, then you would also need to exclude the farming time for Relics since you could always just buy all the currency and have the base weapon done in a few hours (whatever wait time the gobbie requires to complete his tasks.)
    This, from my experience, avg gil/hr from merc on 1 character is about 5m/hr. If you merc harder stuff with a group or multi box, gil gain per hour would double or triple. That makes relic time required somewhere around 15hr to 30hr depending on your situations.

    Dyna is a horrible way to farm gil and most of the accomplished character, with the ability to clear aeonic in 2 days don't farm gil in dyna. It isn't fair to compare accomplished character aeonic farming speed v.s a new or returning player that can only rely on dyna to farm gil. Otherwise I'd say the time investment on gearing aeonic friendly jobs or connection building count as time required for aeonic as well.
    (0)
    Last edited by Afania; 06-15-2017 at 05:15 PM.

  6. #16
    Player Pups323's Avatar
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    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    Just to comment on the 'cost of aeonics'
    its about 1.5m for zi tah. But if you subtract +2 elixirs and its basicaly free. Split it 18 ways... even if you dont count +2 elixir, its still only 80k (more likely 0k) a person.

    Ruaun is about 10m, but you have more potential for profit with eschite ore on t4+, average cost after sellables on AH is about 5m, which is about 300k per person

    I havent calculated resinjime yet, but the trend is about 1-2 salvage 2 runs covers the cost of an aeonic, so 1 hr tops of farming.
    (0)

  7. #17
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    Quote Originally Posted by Afania View Post
    This, from my experience, avg gil/hr from merc on 1 character is about 5m/hr. If you merc harder stuff with a group or multi box, gil gain per hour would double or triple. That makes relic time required somewhere around 15hr to 30hr depending on your situations.

    Dyna is a horrible way to farm gil and most of the accomplished character, with the ability to clear aeonic in 2 days don't farm gil in dyna. It isn't fair to compare accomplished character aeonic farming speed v.s a new or returning player that can only rely on dyna to farm gil. Otherwise I'd say the time investment on gearing aeonic friendly jobs or connection building count as time required for aeonic as well.
    If we are comparing REMA times/costs to each other, then it should be compared at the baseline "solo farming" basis in order to make a fair comparison. Being able to buy your way through is something to note/recalculate after the baseline is determined.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  8. #18
    Player wfoley's Avatar
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    May 2011
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    18
    Character
    Likard
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Afania View Post
    Just FYI if you think anyone that's against your opinion are "Vocal minority". This "I want REM to be made faster" debate has been posted on OF, AH.com and every forum over and over, and almost every time there are people against the idea just because most players that like FFXI like the fact that it doesn't offer instant gratification and fast achievement like other MMOs.

    Last time SE tried to phase out legendary in 2013 subscription dropped...A LOT, including JP side of things.
    It's not that I think contrary points of view are vocal minorities. There were specifically 3 people, you included, posting well over 60 messages about them being against the idea. 3 people being very vocal is the definition of a vocal minority. As for the rest...phasing out relics in 2013 vs lowering the cost is completely different. A price cut on a new car doesn't mean that car will not be around for others to buy. That is a terribly reasoning as it isn't what I suggest at all.


    Quote Originally Posted by Afania View Post
    Claiming playing the game is "suffering" is one major reason why many FFXI players are against your opinion, we're not even on the same page. You view playing FFXI differently and that's not how it should be.
    The player I was talking with about that specifically said he/she did it the hard way and many people would be upset if it wasn't hard for new people. Perhaps suffering is a bad word for my analogy, but the idea that it was hard for me so it should be hard for you is wrong, plain and simple.

    Quote Originally Posted by Afania View Post
    I recalled long time ago when I went to my cousin's house, they were playing JRPGs. They skipped every single dialogue and CS so they get to boss as soon as possible, as if the purpose of playing RPG is to fight the boss. Then they start using cheat codes, so they can get to fight the boss even faster. I can't help but wonder what's the point of playing like that.....watching story and CS is the entire purpose of playing JRPG, killing boss is just the journey.
    ...stuff
    But by your analogy, making REMAs is the point of this game and the only thing people should do to enjoy it. We differ on opinions there. I feel like weapons were designed to serve a purpose...beating content. While I do admit some people only play for making the weapons, but it is unfair to insinuate that making long term weapons is the purpose of an mmo. There are plenty of other long term goals people can have in this game, they don't all have to be making weapons. If that's yours, that's fine, but it isn't everyones. Nor is my opinion representative of everyone's ideal game.

    Quote Originally Posted by Afania View Post
    Saying new players can't do endgame without REMA or good gear is also false. They may not be able to do the HARDEST endgame, but they can do other content such as Ambu vol2, escha T1~T3, SR, vagary, incursion, delve etc. You sound like only the hardest endgame count as playing, doing everything else isn't playing, just suffering. Which I don't agree with.
    I specifically listed the events I consider end game which was the hardest content. I never said easier content couldn't be done.

    It doesn't go against the game's design to make things easier. It takes 1-2 hours to power level to 99 now. That's a heck of a lot easier than it used to be. Why was it ok for that long journey to be shortened? Hitting max level originally took a very long time on some jobs. The developers finally said that leveling wasn't the point of the game. What's to say they couldnt decide month long quests are also not the point of the game?
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  9. #19
    Player wfoley's Avatar
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    Likard
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    Ragnarok
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    SMN Lv 99
    Quote Originally Posted by Afania View Post
    This, from my experience, avg gil/hr from merc on 1 character is about 5m/hr. If you merc harder stuff with a group or multi box, gil gain per hour would double or triple. That makes relic time required somewhere around 15hr to 30hr depending on your situations.

    Dyna is a horrible way to farm gil and most of the accomplished character, with the ability to clear aeonic in 2 days don't farm gil in dyna. It isn't fair to compare accomplished character aeonic farming speed v.s a new or returning player that can only rely on dyna to farm gil. Otherwise I'd say the time investment on gearing aeonic friendly jobs or connection building count as time required for aeonic as well.
    Um, I highly doubt a new player could merc for 5m an hour. Which is the point of my post, stating how long an average new player takes.
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  10. #20
    Player wfoley's Avatar
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    Likard
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    Ragnarok
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    SMN Lv 99
    Quote Originally Posted by Nyarlko View Post
    Even worst case scenario, Aeonic costs less gil than REM once you add up the cost of pops. It's not "free" though. Also, if you are calculating/comparing time requirements between farming each of REMA, then you should also account for stuff like the Incursion farming, Delves to farm ER T3 pops, etc. If you are going to exclude that type of stuff, then you would also need to exclude the farming time for Relics since you could always just buy all the currency and have the base weapon done in a few hours (whatever wait time the gobbie requires to complete his tasks.)
    As I said before, I forgot the pop costs in my original post. I would be more than willing to include that as a cost once we nail down an average value. Having said that, all pops can be bought except for Incursion correct? So I would just need to account for that in time, plus the cost for all pops. Pups is right though, you do get tons of sellable from doing an aeonic run. I know my ls leader kept lixirs +2 and eschite ore to offset the costs and used sparks for the pops he could so I don't think the total net cost is terrible, but would be more than willing to update my original estimate.
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