WHM also has other perks going for it like gear that returns MP based on amount cured. In the end, that job is where it should be, and needed to be in that dark era where RDMs were the preferred healer, bar none.

That said, whether or not one wants to avoid debate, I personally have no interest in tugging RDM back toward that time. I hate the Jack of All Trades moniker. MMOers don't want Jacks. They want specialists. Being a Jack means you're not a specialist, which means people aren't gonna want you for anything. Simply giving RDMs Cure V isn't going to make us preferred to WHMs, but at the same time, going down that well means skewing the Jack perspective toward the WHM slant. Again, I don't want to go back to that.

Since people want specialists, RDM needs to find that. My stance has been that it should be enfeebling, but we've got the problem going on where RDM doesn't really have any unique enfeebles paired with the difficulty of landing them. That's a problem that needs to be rectified, but not just exclusively through magic. Yeah, I care about RDM's martial aspects, too.

Still, if we really want to run with the Jack angle, the right sub and gear should make us capable as a nuker, healer, or physical attacker without needing thousands of JP just to even be put on the table. Maybe we need better healing gear? Perhaps. I wouldn't say nuking is in a bad state, but if anything, accuracy on harder content would be the concern. Melee? Yeah, gear options are better nowadays, but more can be done to make us more tempting for the role. If SE wants to up their game on enfeebling, of course, disregard the rest of this. Until then, if RDM's white magic arsenal is improved, other facets need it just as much, if not more.