Originally Posted by
saevel
No RDM doesn't need Cure V, Cure IV is already vastly superior and RDM gets that.
If you want a better healing role then what you need it Curaga III and for that to happen SE would need to make it level 49 WHM.
And before you start whining and crying here are the differences between Cure III / IV and V.
Cure III = Base cure power 70, Cure power HP hard cap 340
Cure IV = Base cure power 140, Cure power HP hard cap 640
Cure V = Base cure power 210, Cure power HP hard cap 780
Cure I ~ IV cure power is 1 Healing Magic Skill = 1 Cure power, Cure V is 5 Healing Magic Skill = 1 Cure power. This has the effect of making cure power harder to cap on Cure V then on the lower spells. And here is the sucker punch, RDM has trouble hitting Cure power cap on those lower spells because it's natural C- Healing Magic skill. In order for me to hit cure power cap as RDM/WHM I need to wear a lot of Vanya gear and work Cure potency in other slots, where as on WHM it's laughably easy to cap cure power.
So if SE magically gave RDM Cure V, you all would be extremely disappointed and would still suck at doing your job. Those big numbers you see WHM do are a result of JP, Cure Potency II and so much natural Healing Magic Skill that they can easily pile on MND to raise Cure power for Cure V. Also they naturally go /SCH and get the weather bonus while RDM is forced to choose /SCH weather and LA goodiness or /WHM for Curaga II / Stona / AoE barspells. Needing Cure V is an argument from over five years ago when Cure IV healed for 450 HP and people in Abyssea had 3000 HP. The cure formula adjustments for Cure I ~ IV were targeted at fixing Single Target healing on non-WHM jobs.