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  1. #11
    Player saevel's Avatar
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    Apr 2011
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    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Was gonna say... I've seen some pretty big Hyoton's from a NIN/WAR before. Most NIN's just merit one of each to get a "SAN wheel" but their weak at level 1 merits. Pushing it to 5/5 gives you a pretty big boost to the spell, then stacking this with tier 1 merits makes it even better. But then again that is just supposed to be something you do to deal damage to an otherwise resistant monster, or to deal damage at a distance. And yeah ... I've seen some crazy big Sange's before, it just sucks that throwing weapons are so expensive.
    (2)

  2. #12
    Player wish12oz's Avatar
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    Quote Originally Posted by Akujima View Post
    This seems to be your only defense, but is totally absurd, because you give no explanation as to why Ninja should lose Elemental Ninjutsu AND Throwing merits altogether, other than "I don't like it". Well guess what, if you don't like it, you play another job...
    My reason is that it's lower damage to throw and cast things, and also more expensive. Why you would want to lower your parse and waste gil at the same time I will never understand.

    Quote Originally Posted by Akujima View Post
    Have you even tested it out? Do you even have proper INT/Ninjutsu gear, or Ratk/Racc gear? The proper Merits in place? Run the numbers? Because I have, and have done more Dmg in Abyss with Sange throwing Manji shuriken (Lv48 ammo) than most other's WS's. Not to mention the TP it gives you for landing 5 hits. Wow great you lose your shadows.

    But your solution to the problem seems to be to completely remove something entirely rather than improve upon it. It's fine though, I doubt SE will actually listen, because if Ninja loses Elemental Ninjutsu or Throwing, you might as well call it "Bladedancer" or "Assassin" and just forget that this is a Final Fantasy game.

    Btw, Ninja never had "Throwing" in any previous FF installment... right?
    Throwing and elemental ninjutsu are fine as they are, low level damage output, making them better would make them way to good early in the game. A smart player on a low lvl ninja can outparse every other job at low levels, increasing the damage they could do would be broken.
    I would also like to direct you here:
    http://forum.square-enix.com/ffxi/th...ll=1#post60431

    EDIT: and who gives a crap about what ninja did in a different game?
    (1)

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  3. #13
    Player Akujima's Avatar
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    Mar 2011
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    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by wish12oz View Post
    EDIT: and who gives a crap about what ninja did in a different game?
    People with personality and character?
    (3)

  4. #14
    Player wish12oz's Avatar
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    Quote Originally Posted by Akujima View Post
    People with personality and character?
    ITT: "Role Players"
    BELIEVE IT!!!
    (1)

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  5. #15
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    419
    I would think long term fans of the series would like to see some an homage to the games/jobs. If I wasn't a fan of the FFFranchise I wouldn't be playing the game.
    (3)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  6. #16
    Player saevel's Avatar
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    Apr 2011
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    Character
    Saevel
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    Asura
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    RDM Lv 99
    Umm FFXI using the job system. Its been around since FFIII on the NES, and NIN has kinda always been capable of throwing stuff for massive damage. Technically NIN can still do this, but it would require an infinite supply of nearly non-existent throwing items, something that is just not possible.

    Plus I have yet to understand where anyone gets "low damage" from?
    (3)

  7. #17
    Player Akujima's Avatar
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    Mar 2011
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    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by saevel View Post
    Technically NIN can still do this, but it would require an infinite supply of nearly non-existent throwing items, something that is just not possible.
    Explain how it's not possible for SE to change the required ingredients for shuriken, or add in higher level easier to obtain shuriken? Please explain how that's not possible.

    Thanks.
    (1)

  8. #18
    Player wish12oz's Avatar
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    Quote Originally Posted by Akujima View Post
    Explain how it's not possible for SE to change the required ingredients for shuriken, or add in higher level easier to obtain shuriken? Please explain how that's not possible.

    Thanks.
    Since you're trying to argue this in like 8 threads, I'm posting the same response in all of them so I know you see it.

    I'm gonna spell this out for you, try not to get lost, read it til you get it.
    Manji Shuriken have a 192 delay.
    Kannagi+Kamome have a combined (210+180) 390 delay.
    When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
    78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
    with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
    So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
    you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
    Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.
    Throwing comes no where near either of these 2 things, and never will, it's impossible unless they make haste affect ranged attacks.

    Argue against me, go ahead.
    (4)

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  9. #19
    Player s_white62's Avatar
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    Mar 2011
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    Character
    Alberi
    World
    Asura
    Main Class
    DRG Lv 99
    so which merits do use?
    (0)

  10. #20
    Player wish12oz's Avatar
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    Quote Originally Posted by s_white62 View Post
    so which merits do use?
    All the merited San elemental damage spells are procs in voidwatch, so those are required. The rest of the merits for NIN don't actually help much, but I'd suggest subtle blow and NTE.
    (1)

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