We are well past the heyday of development for this game.. There are only a handful of people still working on it, and I believe that it's an exercise in futility to expect/ask for anything significantly difficult to implement. I brought up FP only to point out that, as far as I know, they have not said that they have anyone left on staff who is capable of creating art/models/animation.
At this point, I believe that it is far more productive to tailor our requests to work within the stated/known limitations that the dev team has to work with. Please think of my critical posts not as policing, but instead splashing cold water on the OP to wake them up from their dream. There are just not enough people on staff to make many dreams reality at this point. It has nothing to do w/ ComRep time and I would be ecstatic if we heard from them more frequently. Dev time is only a concern for me because the devs have said it's a concern for them.
In addition to an on/off switch (which I am in support of,) the OP also asked to move the AG effect from the static center of the character model to the weapons themselves (and weapons move around a whole lot more than our center mass so it's likely there'd have to be adjustments made directly to the animation of the AG effect itself.) That sounds to me like a task with whole lot of time/effort involved, with zero impact on how anything actually works, so does not sound like a good idea to me even if you were to ignore all of the technical limitations involved. I'd prefer the dev team focus on bug fixes and adding new stuff to do and/or collect.