And that's part of what people don't see. This isn't a SMN problem in and of itself alone; this strategy has been used a number of times before. One SMN can't floor these things, it takes an entire group plus outside aid from COR and GEO. So to curb this type of play style from lazy players, this is a dev situation which need to be on a more creative level. Has much as I'd hate to see it done: The likely fix is to rebuke this style by forcing certain stages or retributive strikes. The first fix is much like the Pandemonium Warden, and once certain thresholds are hit (likely within a certain time) the enemy despawns and reappears with the allies it should have. The second fix is basically if an enemy is killed far to fast that it gives a OHKO move that ends the fight. The second is far more harsh, but would also punish EVERYONE has a whole. Ultimately it's a time sensitive matter, and with most end game things already having a displayed clock, I feel that it shouldn't be too difficult to implement. Those are just my thoughts, but I'm sure there could be more ideas and tweaks to make a best solution that would benefit the game and community as a whole.