considering the decline in ff11 attendance, its odvious this game is headed in a one way direction. rather than at the eventual point of this game becoming obsolete. SE makes preparation to complete reboot of the game much like they did for FF14.
Make a 2.0 or w/e the version is, give a heads up that in 2 years the game would reboot (Which gives time for people to complete what ever they are working on at the time [refer below for reason why].
whole new game (In vana'diel of cause but with a twist),
They restart it to the old exp style system, new jobs on top of old jobs (Alot of new jobs that are balanced to make a more than one style party avaiable), new content (Including new content and excluding certain old content) .
Perhaps make it that vana'diel's/abyssea/other dimensions shifted as a result of the massive cross dimensional overflow resulting from abyssea,voidwalkers,voidwatch,walk of echos,emptiness(CoP).interfering with the past(Wings)Nothingness(RoV), with results of RoV leading altana wanting to close the dimensional crossings.
Since the game pretty much would restart from scratch from this points, meaning the entire system for the servers/etc could be heavily upgraded. it could be remade all together.
resulted in the mechanics of everything changing,
~all fast based exp is lost,
~75level cap reimplemented.
~Pretty much anything that is completed final stages of "monisette" or "oboro" or "Coelestrox" related will remain but will be transfered and be in a modified form to adjust for the new game and is only attainable for those who transfered it over from previous account.
~iLv armor/weapons completely removed with iLv weapons/armor that are transfered being modified to be extremely ultimate strong weapons but fitting to1-2 teirs above new engame attainable content
~Partying becomes required again for all content,
~content allows new players to attain gear but not having a difficulty that makes too hard to attain without transfered gear but still having a difficulty that requires people to try and be skilled(Transfer gear just being better depending on what its strength is)
~level restrictions are reimplimented on certain content.
~exsistance of trusts is removed.
~Shantotto is Shantotto.
~everyone who transfered will have their level is reduced by approximatly 25% and levels capping at 75 again with 75 being the strongest level of the time
~transfering 1200/2100 Job points will be modified to special armor
~Everything else from this point will be dumped completely with the exception of w/e is deemed worthy of transfering
~a new armor/stat system will be added resulting is a more balanced system.
~With a large aray of new jobs added, endgamers can take the opertunity to relevel with new players on new jobs while new players can chose from w/e they feel
Honestly thats probably only gonna scratch the surface.
So throw in some suggestions.
Whether its implemented or not (Since its odvious something like this won't be looked at by SE),however would be fun to see what people come up with.
-Make your suggestion aimed at a balanced game, not one that makes one job or one set of jobs better than everything else.
-Perhaps suggest new jobs with their special abilitys that make them balance but unique in comparison to other jobs.
-Suggest new zones (something outside of dimensional zones)
As long as its balance, feel free to suggest w/e you like