I know there's a thread about campaigns in general, but I feel that thread is getting a bit cluttered, and I wanted to talk specifically about the Mog Garden Campaign, and even the Mog Garden itself.
So, from POL:
#1, the stars: This is good, I guess? It'd be nice if there were more things available to do with Stars, but meh. I'll take more of them since they don't clutter up my inventory.Mog Gardens will undergo the following modifications throughout the duration.
- The number of shining stars received when entering a Mog Garden will be doubled.
- The coastal fishing net will provide different special items.
- Items may be harvest from Monster Rearing twice per day.
- The following items will be sold in the gardens specially throughout the duration.
Golden Seed Pouch / Chestnut Tree Sap / Monarch Beetle Saliva
Bronze Bed / Mahogany Bed / Noble's Bed / Goblin Stew 880
#2: Really? I've not seen one single item on any of my characters come out of the coastal fishing net that was out of the ordinary yet. Is this even working?
#3: This would be nice if, you know, my monsters would actually allow me to harvest items from them. They are never in a perfect mood, ever. Even with me applying "Enjoying the Moment" parenting style, they still won't get into a perfect mood. It's been what, 5-6 days since the start of this campaign, and I've been able to harvest twice? What we needed here, was a "During this month, harvesting from your monsters will never degrade their mood AND you can harvest twice!" or some-such.
#4: I suppose this is good for the newbies who need to get their item storage quests done, though the pricing of these is a little steep. I don't know too many newbies who have excess of 500,000+ gil laying around to use these things to get their quests done, and the people who would have such money probably already have it done or have access to the things required.
Other Feedback:
1). Can we make monsters not move around so much in the rearing grounds? Seems like every time I attempt to interact or worse, feed a monster, it teleports 50 feet away from me and the dialogue box closes and I have to go run the thing down to try again, and this can happen sometimes 2, 3 times in a row. How about making a "thing" in their AI where they stop moving for 60+ seconds once they've been poked? And reduce the frequency and speed at which they decide to move?
2). The item collection from some monsters could use a serious tweak. If you raise a sheep, any player would be expecting what else, sheep wool. But no, sheep don't give you sheep wool, they give you...... milk. The same milk that you can buy from most shops that sell similar items for, what, 30 gil a piece? You spend all that time trying to get a sheep raised, and all you get is 30 gil items from it?
3). The prices of things you can buy from the Green Thumb Moogle is just out of this world ridiculous. Giant Femurs for 2,000+ gil per? lol. Even the Seashells... bonecrafters' guild sells them for 90. The moogle rips you off at 144.
4). Flotsam. Could we add a sale price to mannequin parts and the Shrimp Lantern, please? I hate getting 100% worthless items (and the annoyance of having to drop said items manually one-by-one because there is no sale price on them). I think something like 3-5k sale price per item would be fair. Also, Ambrosia is missing a sale price too. I would have to say that Mannequin Parts, Shrimp Lantern, and Ambrosia comprise 75% of all Flotsam items I've gotten thusfar on my 6 characters since the campaign began, and it really doesn't feel like much of a "bonus" or "campaign".