Hello!
I have a suggestion about any Trust that engages in Melee combat, that is not a tank:
I can't count the number of times a non-tank trust has caused me to either lose or almost lose a fight because they insisted on standing in front of an enemy that has deadly frontal AoE attacks.
The worst offender of this has to be Kupipi -- she loves soaking up anything that has a Cone attack if I'm also using a Tank NPC like Valaineral. She wants to stand right next to him, in front of the enemy, so she keeps getting hit with things like Wing Cutter, Breath attacks, you name it, she gets hit with it.
Of course, since Kupipi and others like her are not tanks, they soak up a lot of MP from healers to keep them alive.
Could we make it so that all NPCs are programmed to stay away from the front of the enemy whenever possible? Maybe NPCs that melee but are not melee DPS should stand to the sides, and NPCs that are melee DPS should try to stay behind the enemy whenever possible, and ONLY tanks should stand in front of it.
Also...
Geomancer Support NPCs... could they please follow the party leader, instead of the person in the party before them while in combat?
If you call out Apururu, for example and then call out Sakura, Kupofried, etc after Apururu, said Geomancer Trust will follow Apururu who tries to stand at max range, and you won't get the Indi effects from these NPCs because your Geomancer Trust is too far away. If you try to move closer, Apururu will go running to the other end of the room, dragging your GEO Trust with her.
If they always stayed near the party leader, however, this would not be a problem and it wouldn't matter what order you summon your trusts.