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Thread: Animator P II

  1. #1
    Player Ilian's Avatar
    Join Date
    May 2012
    Location
    Off Earth
    Posts
    38
    Character
    Teuphist
    World
    Asura
    Main Class
    PUP Lv 99

    Animator P II

    I'd like to report that while using animators designed to keep specific automaton builds at a 'ranged' engagement, the automaton often does not move to a distance from the mob it is deployed upon. Namely while using the Spiritreaver head with Stormwaker body, the automaton will stay in melee range of targets leaving it open to interrupting skillchains.
    (0)

  2. #2
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Don't these only stop them moving, meaning you have to send them in from a Distance as if they're already in range they'll just stay put.
    (0)
    Last edited by Jakuk; 01-18-2017 at 08:40 AM.

  3. #3
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Not everyone understands simple mechanics.

    The auto will still move into range to use it's tp, if it has tp and is out of range by the way.
    (0)
    Last edited by Domille; 01-18-2017 at 08:45 AM.