Hi. It seems that nearly every boss in this game has very high magical evasion, and as you fight harder(higher level) bosses the obscene levels of magical evasion they have only goes up and up.
I find this an unfun mechanic. All it does is make it so that half your spellbook on many jobs is simply unusable. You can't use most of your abilities because they simply won't land and there's no point in wasting time(potential DPS) trying to cast them. I find that this removes a lot of depth from the game and makes a lot of jobs less interesting to play because they can't use 75% of their tools just because of obscene magical evasion levels.
No debuffs in this game are so overpowered to render enemies worthless and turn them into jokes, so why have such obscene levels of magical evaison? Actually, there are debuffs that strong, BUT THEY CANNOT BE RESISTED(geo debuffs). What sense does it make to have geo debuffs, the strongest most overpowered debuffs in the entire game be unresistable, but things like yurin, aisha, slow, paralyze, frazzle, addle be so difficult to land on enemies? It doesn't make sense.
There's also the problem of certain jobs, like RDM, that is supposed to be the "Master enfeebler" but they can't actually do their job of enfeebling because they cannot land their debuffs on enemies due to these obscene magical evasion rates. Their debuffs are powerful, yes, however their debuffs wouldn't completely destroy enemies so why make them so hard to land? Their debuffs are simply useful and helpful, they do not turn a mob into a walking target dummy or anything if they could land reliably, and would potentially add depth and strategy to fighting mobs.
I would really like to use things such as full break, aisha/yurin, para, slow, addle, absorb spells, etc but bosses have such crazy magical evasion rates that these rarely land on anything high level and aren't worth the time to cast. This removes a lot of potential buttons I can press and ends up making it so you just don't press a lot of your buttons, thus removing depth, strategy, and potential new ways to play and kill bosses. I find this unfun.
Can something please be done about bosses obscene magical evasion rates? Perhaps increasing the magical accuracy of enfeebles globally(as to not buff magical damage land rates, only debuffs) or something? I would really, really love to be able to use fun niche/utility spells on bosses just for fun and maybe to try new things and to add depth to the games combat system!