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  1. #1
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99

    To the devs: Why won't you nerf Geomancer?

    Honestly curious. This job allows you to completely ignore mechanics with vex + attunement, it allows you to strip bosses of almost all their resistances or defenses to the point where you can just TP or mage burn them. Without a geo, you cannot land debuffs at all even as a fully geared RDM on 95% of the games content, but with a geo you can.

    The entire games balance and NM design seems to be dictated and balanced around this one jobs existence.

    Why do we >>ALWAYS<< need a geo in nearly any situation? Why is 1 slot auto-filled with geo to the point where party sizes might as well be 5(or 4, honestly double geo is almost mandatory due to vex/attunement) and bosses rebalanced around geo not even existing?

    So I ask: Why isn't this job nerfed?
    (7)

  2. #2
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Simple answer: because they screwed up and there's no going back.

    Every single mob in the game is based around having GEO. It's easier to maintain the new status quo, than it is to adjust every single mob in the game.

    It's the same reason they won't undo the colossal mistake that i119 is.
    (6)

  3. #3
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Quote Originally Posted by Vae View Post
    Simple answer: because they screwed up and there's no going back.

    Every single mob in the game is based around having GEO. It's easier to maintain the new status quo, than it is to adjust every single mob in the game.

    It's the same reason they won't undo the colossal mistake that i119 is.
    It's just like BLU. They can't turn back now. The time to fix it was a very, very long time ago.
    (1)

  4. #4
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    No, that's still going to happen.

    Everything square does is a reaction that is years too late.

    Having played as long as I have, I am literally in awe that BLU hasn't been changed yet.

    Let's not make this into "that" thread though.
    (2)

  5. 12-22-2016 09:52 PM
    Reason
    Didn't mean to appear impolite.

  6. #5
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Neither Blue Mage nor Geomancer needs to be nerfed. Beastmaster for example needed to be nerfed because for quite a time people wanted "BST only setups" and content were "requiring" BSTs in order for people to do pickup wise due to how broken it was. Did it deserve a nerf? Not really, it could have just been adjusted, but the playerbase, as always, went wild with basically playing the system and that's the end result.

    Until content is BLU and GEO setups only, they don't need to be nerfed. BLU mage is the epitome of a glass cannon, it's strong but it also takes a GOOD player to actually play it to potential. Take a fresh BLU into current ilvl content, see how overpowered it is. Same with geomancer, take a Geomancer that isn't mastered into vs one that is into new content.

    The "overpowered" nature of jobs are relative, the situation with BST for example was due to the nature of the job itself that literally anyone can do. Not everyone can just job change to the "OP jobs" and become the second coming,, nerfing would be pretty silly. Geomancer also would be absolutely useless if their debuffs could be resisted because it damn near negates the majority of their job mechanics.

    Also, no monster in the game is "built around geomancer" unless you truly believe they went back and readjusted every single monster and content from 1999 (development) to now when they introduced geomancer.
    (3)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #6
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Content already IS BLU and GEO only!

    Are you kidding?!
    (8)

  8. #7
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Seriously, just sitting in town in an off-peak time I can see, in the last hour, that EVERY SINGLE GROUP that has shouted has wanted either a GEO, a BLU, or both.
    (2)

  9. #8
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Beastmaster didn't need to be nerfed at all. The only reason that meta existed in overabundance was because the game was overkill on monster evasion and AoE damage.

    At the time BST received the update, not much had changed in player composition. It wasn't until Sinister Reign that it started picking up speed as the meta. Pets had an easier time with acc than general players at that point, with less risk from damage or strain on healers.

    Several updates to gear, jobs, evasion and AoE nerfs happened. The nerf might have stopped BST dominance in the meta but it wasn't necessary at all. It just satiated the rage players had for being forced out of their jobs and instead of placing the blame in the mechanics of fights, BST absorbed all the blame.

    Geomancer doesn't need to be nerfed either. The whole point of the job is potent undispellable buffs/debuffs. Support in general except GEO should be buffed. GEO became necessary the same way BST did, to overcome mechanics.

    For instance in balance, if GEO is able to vex/attunement shield the party as one job. At best 2 jobs should match or exceed that potency together at the same rate. Like some mix of Addle/Silence/Paralyze/Barspells/Carol. Or Dia/Angon/etc.

    Flooring monster stats doesn't matter, given content is designed around it already and I doubt they are going to change it now.

    Support sans GEO having magic accuracy to land debuffs and potency issues is definitely a problem. It's better to bring other jobs to equal or sometimes better footing depending on the situation.
    (0)

  10. #9
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Quote Originally Posted by Rwolf View Post
    Beastmaster didn't need to be nerfed at all. The only reason that meta existed in overabundance was because the game was overkill on monster evasion and AoE damage.

    At the time BST received the update, not much had changed in player composition. It wasn't until Sinister Reign that it started picking up speed as the meta. Pets had an easier time with acc than general players at that point, with less risk from damage or strain on healers.

    Several updates to gear, jobs, evasion and AoE nerfs happened. The nerf might have stopped BST dominance in the meta but it wasn't necessary at all. It just satiated the rage players had for being forced out of their jobs and instead of placing the blame in the mechanics of fights, BST absorbed all the blame.

    Geomancer doesn't need to be nerfed either. The whole point of the job is potent undispellable buffs/debuffs. Support in general except GEO should be buffed. GEO became necessary the same way BST did, to overcome mechanics.

    For instance in balance, if GEO is able to vex/attunement shield the party as one job. At best 2 jobs should match or exceed that potency together at the same rate. Like some mix of Addle/Silence/Paralyze/Barspells/Carol. Or Dia/Angon/etc.

    Flooring monster stats doesn't matter, given content is designed around it already and I doubt they are going to change it now.

    Support sans GEO having magic accuracy to land debuffs and potency issues is definitely a problem. It's better to bring other jobs to equal or sometimes better footing depending on the situation.
    It is far, far, far easier to adjust ONE job downward than multiple other jobs upward.

    I mean, what are you going to do for COR? Three rolls? Let them single-target a roll like BRD can a song? Force an XI with a new JA? Or maybe just increase the potency of all their rolls by changing Death Penalty to have an idris-like effect?
    (1)

  11. #10
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    It actually isn't easier because the problem isn't Geomancer. The problem is other jobs require Geomancer to fill their roles more reliably. Like RDMs trying to land their debuffs without needing languor.
    (3)

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