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  1. #1
    Player Shiyo's Avatar
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    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99

    To the devs: Why won't you nerf Geomancer?

    Honestly curious. This job allows you to completely ignore mechanics with vex + attunement, it allows you to strip bosses of almost all their resistances or defenses to the point where you can just TP or mage burn them. Without a geo, you cannot land debuffs at all even as a fully geared RDM on 95% of the games content, but with a geo you can.

    The entire games balance and NM design seems to be dictated and balanced around this one jobs existence.

    Why do we >>ALWAYS<< need a geo in nearly any situation? Why is 1 slot auto-filled with geo to the point where party sizes might as well be 5(or 4, honestly double geo is almost mandatory due to vex/attunement) and bosses rebalanced around geo not even existing?

    So I ask: Why isn't this job nerfed?
    (7)

  2. #2
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Simple answer: because they screwed up and there's no going back.

    Every single mob in the game is based around having GEO. It's easier to maintain the new status quo, than it is to adjust every single mob in the game.

    It's the same reason they won't undo the colossal mistake that i119 is.
    (6)

  3. #3
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Quote Originally Posted by Vae View Post
    Simple answer: because they screwed up and there's no going back.

    Every single mob in the game is based around having GEO. It's easier to maintain the new status quo, than it is to adjust every single mob in the game.

    It's the same reason they won't undo the colossal mistake that i119 is.
    It's just like BLU. They can't turn back now. The time to fix it was a very, very long time ago.
    (1)

  4. #4
    Player Vae's Avatar
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    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    No, that's still going to happen.

    Everything square does is a reaction that is years too late.

    Having played as long as I have, I am literally in awe that BLU hasn't been changed yet.

    Let's not make this into "that" thread though.
    (2)

  5. 12-22-2016 09:52 PM
    Reason
    Didn't mean to appear impolite.

  6. #6
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Neither Blue Mage nor Geomancer needs to be nerfed. Beastmaster for example needed to be nerfed because for quite a time people wanted "BST only setups" and content were "requiring" BSTs in order for people to do pickup wise due to how broken it was. Did it deserve a nerf? Not really, it could have just been adjusted, but the playerbase, as always, went wild with basically playing the system and that's the end result.

    Until content is BLU and GEO setups only, they don't need to be nerfed. BLU mage is the epitome of a glass cannon, it's strong but it also takes a GOOD player to actually play it to potential. Take a fresh BLU into current ilvl content, see how overpowered it is. Same with geomancer, take a Geomancer that isn't mastered into vs one that is into new content.

    The "overpowered" nature of jobs are relative, the situation with BST for example was due to the nature of the job itself that literally anyone can do. Not everyone can just job change to the "OP jobs" and become the second coming,, nerfing would be pretty silly. Geomancer also would be absolutely useless if their debuffs could be resisted because it damn near negates the majority of their job mechanics.

    Also, no monster in the game is "built around geomancer" unless you truly believe they went back and readjusted every single monster and content from 1999 (development) to now when they introduced geomancer.
    (3)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #7
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Content already IS BLU and GEO only!

    Are you kidding?!
    (8)

  8. #8
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Seriously, just sitting in town in an off-peak time I can see, in the last hour, that EVERY SINGLE GROUP that has shouted has wanted either a GEO, a BLU, or both.
    (2)

  9. #9
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by PristineChicken View Post
    Seriously, just sitting in town in an off-peak time I can see, in the last hour, that EVERY SINGLE GROUP that has shouted has wanted either a GEO, a BLU, or both.
    Every group I've seen shout:
    GEO BLU PLD WHM
    That's 4/6 job slots filled only leaving 2 slots open.

    PLD can be replaced by a RUNE on most fights, and ninja on some so paladin isn't really a problem.

    WHM can be replaced by SCH on most fights and RDM on some. Healing doesn't kill mobs, and some mobs don't need the obscene healing a WHM has. WHM isn't a problem.

    BLU can be replaced by numerous other DD's very easily, it has a hybrid niche but it can be replaced.

    What a geo brings, cannot be replaced by any job, in any situation. It is the best support in the game and never worse than another support or easily replaced by one. Some enemies mechanics cannot even be done without a geo(Like landing blind on maju to disable his mechanic). No other job buffs damage(physical or magical) anywhere near as much of a geo, and the other two support jobs add basically almost zero damage for mages. Bard provides zero, cor provides some. Geo also allows you to completely tank and bypass enemies mechanics with vex + attunement while also zerging them to death with capped pdif and extreme nuke damage. You would never be able to hit these nuke or physical damage numbers with any other support.

    Geo is a huge, huge glaring problem.

    Quote Originally Posted by Rwolf View Post
    It actually isn't easier because the problem isn't Geomancer. The problem is other jobs require Geomancer to fill their roles more reliably. Like RDMs trying to land their debuffs without needing languor.
    You have a case for RDM, however other support jobs CANNOT be buffed or we'll be killing every enemy in the game with 0 effort.

    RDM 100% needs to be able to land debuffs on any enemy in the game with zero support, it's completely unacceptable that RDM cannot do it's ONE job it's supposed to be the master of without a geo, because RDM has zero tools to make it capable of doing it's job.
    (0)
    Last edited by Shiyo; 12-23-2016 at 02:41 AM.

  10. #10
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Quote Originally Posted by Shiyo View Post
    You have a case for RDM, however other support jobs CANNOT be buffed or we'll be killing every enemy in the game with 0 effort.

    RDM 100% needs to be able to land debuffs on any enemy in the game with zero support, it's completely unacceptable that RDM cannot do it's ONE job it's supposed to be the master of without a geo, because RDM has zero tools to make it capable of doing it's job.
    I second that. RDM is in a really bad place.
    (1)

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