Honestly curious. This job allows you to completely ignore mechanics with vex + attunement, it allows you to strip bosses of almost all their resistances or defenses to the point where you can just TP or mage burn them. Without a geo, you cannot land debuffs at all even as a fully geared RDM on 95% of the games content, but with a geo you can.
The entire games balance and NM design seems to be dictated and balanced around this one jobs existence.
Why do we >>ALWAYS<< need a geo in nearly any situation? Why is 1 slot auto-filled with geo to the point where party sizes might as well be 5(or 4, honestly double geo is almost mandatory due to vex/attunement) and bosses rebalanced around geo not even existing?
So I ask: Why isn't this job nerfed?