Every group I've seen shout:
GEO BLU PLD WHM
That's 4/6 job slots filled only leaving 2 slots open.
PLD can be replaced by a RUNE on most fights, and ninja on some so paladin isn't really a problem.
WHM can be replaced by SCH on most fights and RDM on some. Healing doesn't kill mobs, and some mobs don't need the obscene healing a WHM has. WHM isn't a problem.
BLU can be replaced by numerous other DD's very easily, it has a hybrid niche but it can be replaced.
What a geo brings, cannot be replaced by any job, in any situation. It is the best support in the game and never worse than another support or easily replaced by one. Some enemies mechanics cannot even be done without a geo(Like landing blind on maju to disable his mechanic). No other job buffs damage(physical or magical) anywhere near as much of a geo, and the other two support jobs add basically almost zero damage for mages. Bard provides zero, cor provides some. Geo also allows you to completely tank and bypass enemies mechanics with vex + attunement while also zerging them to death with capped pdif and extreme nuke damage. You would never be able to hit these nuke or physical damage numbers with any other support.
Geo is a huge, huge glaring problem.
You have a case for RDM, however other support jobs CANNOT be buffed or we'll be killing every enemy in the game with 0 effort.
RDM 100% needs to be able to land debuffs on any enemy in the game with zero support, it's completely unacceptable that RDM cannot do it's ONE job it's supposed to be the master of without a geo, because RDM has zero tools to make it capable of doing it's job.
Last edited by Shiyo; 12-23-2016 at 02:41 AM.
They don't need to nerf ANY jobs. We should be calling for buffs to everyone else instead. The only way a nerf to GEO would be reasonable would be if the devs broke down and raised potential ilvl since that would decrease required stats for high level content. It would be far better for everyone if BRD/RDM were buffed to comparable performance levels as a similar gear level GEO. (Even if that meant that there had to be new caps added on debuff effects or removing the ability to stack debuffs with bubbles.) The demand for GEO over other supports has more to do with how pre-SoA jobs and the baseline combat system were never updated to handle ilvl content than the job being overpowered. GEO was designed with the new world order in mind, so it naturally handles it better than older jobs. It would make more sense to update everyone else to the new baseline than to nerf the currently functional job.
Nerfing GEO changes nothing except once again satiating feelings that the player base uses particular setups that exclude whatever job you want to play as. It'll just shift to whatever works best next and someone else will say nerf X job now. All parties are full of <insert job> now.
Vengeance doesn't do anything but foster a negative community and players who are upset their job of choice is largely ineffective.
Buffing other support's accuracy and potency wouldn't make monsters magically easier. Because Geomancer can already floor most of the stats they affect and max it out alone. Maybe that was a mistake but just like item levels, its here now and the game is designed around it.
You can lower overall party damage and survivability, but it wouldn't change anything but make the game more difficult on its own.
Last edited by Rwolf; 12-23-2016 at 03:13 AM. Reason: Didn't to wouldn't
Look, I don't want GEO nerfed. I would love to see BRD and RDM and COR buffed to match it. That's just far, far, far harder than nerfing GEO. Given the small amount of dev time allotted to the game, we need to be realistic here.
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