Oh I wasn't saying we should nerf smn. Never was tearing down summoner just pointing out it's strengths. It's got a great place now. Just that since it can do similar and potentially greater dmg now from safety it kind of destroys the argument against bst being at range. Literally all I'm asking for is to make it more fair and balanced between them and a nerf wont do that because you will still have rng/cor, pup and nuking. Failing that to at least follow thru with their stated goal of us being melees by actually making it competitive with other melees. But yes I am a little bitter. To completely change the way a job has worked since it was introduced 14 years ago in a way that is buggy because of a vocal minority over reasons that clearly aren't an issue now is fairly infuriating
Interesting trait ideas sounds like drg stuff lol.
I sort of was asking the killer traits get enhanced in a way. Not in directly in the value but by ungimping them against nms it increases their effects there. Though adding something like the af3 body bonus to pets could work to actually make you want to use other pets could be nice. But yeah I have been asking for all that stuff since before the nerf. It's fallen on deaf ears though
And yes I know about stay. The thing is you have to do first figure out that's what happening and not just range being buggy then you have to hit the stay then hit fight then ready and by then you and/or your pet could be dead assuming it works. But it might not work since when you are AoEing pets it's highly possible that the mobs being in the way make it so you can't actually get in range of your pet. Can't tell you how many times I've died because of that stuff.