Originally Posted by
Nyarlko
My reply was to your statement of: "Yes, SMN has become the new BST but unlike BST it was clearly supposed to, hence the SMN is a mage with little to no melee traits/abilities/gear."
BTW, BST AF119+3 -- head has pet:acc+40, body has pet: dt-10%, gloves pet:haste+5%, legs pet:atk+40, feet pet:acc+30 atk+30... can't really say "zero pet stats" but compared to SMN stats, it does make me wanna cry :"(
And my point was that SMN now has access to enough acc to melee alongside pet as well, and has basically the same amount of melee traits/abilities that BST does. (Zero.)
"Intending" for BST to melee alongside their pet may have worked for pre-ilvl days when it wasn't expected to be reasonable to be whacking things 30+ lvls over your own. Since day1 tho, SE has not done a single thing to the design of the job that actually assisted/encouraged the playstyle of master melee. BST has zero JAs to support master melee, and the only JT that can be referenced is Fencer, which is situational at best. Every single aspect of the job was designed around our pets. If there were even 2-3 logical reasons for me to want to swing away next to Patrick, then I would consider it. As it stands, I have yet to encounter any situation where it would be more beneficial to melee myself than to not do so. If I want to whack things with pointy objects, I have other jobs that specialize in that. XD
I wasn't really expecting much out of AF+3 for either of my two fav jobs (BST and BRD), and my expectations were fulfilled on both fronts.. Rather confused why exactly it is that Reward potency values on body/feet were both further increased for instance, as the normal 119+1 versions were already well over cap when paired. Was kinda hoping body would get converted to potency II at least. ><;; And while you may consider this set a DD set, I see no real attack+ to speak of, its nothing but acc+ ._.;; Even last month's Ambuscade set has more non-niche uses than what we got on AF119+3 ><;;