Originally Posted by
Elexia
The main problem is, while not a "problem" by general definition is regardless of what players perceive, game balance is seen completely differently from the eyes of the ones actually running it and maintaining it.
For example if us players have our way and what we feel is "balanced", everything would be handed to us, we'd have everything done within 3 hours of glameplay and there would be no need to ever create new content ever again because, well, for "balance" we'd want the market flooded with everything we want or need, so if there's a surplus of everything..why even bother making new content or adjusting any content ever again?
For the developers and realistically as common sense dictates, you don't want to flood a game with high tier items (insert your own personal opinion) or change the progression path too significantly, something that XIV suffers from and people are very vocal about for a reason. So yeah it sucks there's a limit on the items due to player population, but whether it has a monetary value or not, you'd still be flooding the game with more items than anticpated.
Believe it or not, developers of MMOs actually have a "set amount" of items they want to get introduced and circulated over x period of time. So while we as players want it and want it now, there does indeed have to be a balance in that regard, whether we like it or not. That's why they tend to nerf or buff drop rates, not to mess with us but because it's either too fast or slow based around their outline. VW is definitely outdated and still heavily RNG, but at this point in time, if they just outright buff drops, there's still monetary value to some of the drops, even more so with how low the player population is, so economy is always a concern developers have which again, whether or not we like it..is a thing.
The most I can see done is introducing the items in other content overtime, but not to a 'flood the market' amount.