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  1. #11
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Nyarlko View Post
    Agla has innate DA/TA, so it's possible to see multihit procs on each of the three hits, making it a max of 9x hit ws, plus each hit can crit. >_>;;
    Odds are good that you are getting smacked down by rng causing a combination of DA/TA/crits during the move.

    ...Just a sidenote, but if you were in Escha-Zitah for 2hrs, there is also a very high chance that your vorseals wore off... This is a bad thing, often leading to dirt naps. ^^;;
    I have no vorseals
    (0)

  2. #12
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Shiyo View Post
    I have no vorseals
    That would be your problem then. ^^;;
    Vorseals are HUGE. They give static buffs that apply not only to you, but pets and trusts as well. They also apply full strength regardless of your job level.. By the time I was working on my 3rd 99, I had ~3-4 of each vorseal, which is why I was able to easily and endlessly chain while grinding on mobs 20+ levels above me in EZ when I was still leveling. Now for example, just by entering an escha zone, I gain acc+76.. Having a source of constant undispellable regen/refresh for me, my pet, and my trusts is also very very nice.

    Something like 30% of vorseals come from non-Escha activities, so go out and do your missions and kill your HNMs and ride the airship. XD (Yes, you actually DO get a vorseal from doing the Where's Waldo quest 5x lol) BGWiki has an excellent full list of where/how to get all of the non-escha ones, and there are definitely some surprising ones (and annoying ones... like Chocobo racing and fishing...)
    If you are just painfully lost and confused about Escha, ask your ls for help to clear out T1s so you can see what it's like and pick up a solid base of vorseals to work with. If your ls hates you, then EZ and ER T1s are also all soloable (with trusts and otherwise decent 119 gear) and all melt to a standard sc+mb strategy w/ little risk once you've learned the fights.
    (1)

  3. #13
    Player Vashkoda's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Vashkoda
    World
    Bismarck
    Main Class
    THF Lv 99
    Quote Originally Posted by Shiyo View Post
    It would just randomly do more than my max hp or nearly my max and triple attack would kill me before a cure could go off.

    That's why I don't understand damage ranges, they shouldn't be so extreme.
    Just wanted to point out that one-shot extreme damage attacks are an enemy mechanic that you will inevitably run into now and then. PLD has a disadvantage in that they don't have a direct means of mitigating them (except maybe by abusing specific timer-limited JA's), whereas RUN has foil and NIN has Migawari:Ichi that they keep on themselves nearly full time. To survive those attacks, you might otherwise need a SMN to cast Earthen Armor or a BRD to give you Sentinel's Scherzo to stay alive.
    (0)

  4. #14
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Pld has Reprisal, Much higher defense(maybe 30%?) and far better -dt options. PLD almost can't help but cap dt.

    I've never had EA for anything and cleared everything but PW and Master Trials (not interested)

    Scherzo for kirin sometimes if we had a bard (mage style) and probably albumen.

    Foil is amazing but not 100% reliable. Run subs nin far far better than PLD.
    (0)

  5. #15
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Vashkoda View Post
    Just wanted to point out that one-shot extreme damage attacks are an enemy mechanic that you will inevitably run into now and then. PLD has a disadvantage in that they don't have a direct means of mitigating them (except maybe by abusing specific timer-limited JA's), whereas RUN has foil and NIN has Migawari:Ichi that they keep on themselves nearly full time. To survive those attacks, you might otherwise need a SMN to cast Earthen Armor or a BRD to give you Sentinel's Scherzo to stay alive.
    XD That is what those JAs are there for ya know? lol
    (0)

  6. #16
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Don't forget Fan Dance. Dancer is an amazing physical tank in a lot of circumstances. It's not too hard to throw together a good -DT set for Dancer, and Fan Dance is multiplicative -PDT, so that first hit you can get up to -95% PDT, and you can achieve a maximum lower bound of -60% PDT (-62.5% if you're using the relic hand augment). Pyrrhic Kleos is also the best Dagger WS in the game, and Waltzes allow self-healing to generate enmity, just like PLD can, except the Dancer can also dish out damage to help generate further enmity.

    A Dancer won't be as good of a physical tank as an equivalently geared Paladin in most circumstances, but being able to pop Fan Dance in response to the enemy readying a high damage physical move, especially with WHMs who don't keep people topped off, can be extremely valuable.
    (0)

  7. #17
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Don't forget pup!!! capped 87.5% pdt same for mdt with right frame and a bunch of bdt (not tested I think). Then bunches of mdb and regen. And weird alternative dmg mitigations attachments that factor separately like analyzer and steam jacket. Actually got it to where I could flat out eat quelling hammer from last months intense ambuscade while it was doing like 20k-30k to my normal non defensively geared characters. Granted they'd still die without overdrive or dawn mulsims and dmg was way lower with that setup but good way to get around things that are designed to definitely kill you.

    Also run/pld af3 armors can be fun for 1 shot moves. Fun fact while taking dmg factors in things like dt/resist/sdt absorption doesn't

    (0)

  8. #18
    Player Fae's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Flupplewolfe
    World
    Bahamut
    Main Class
    SCH Lv 99
    Most the Escha NM's especially the zi'tah ones have a gimmick to proc them out of their most dangerous things. I don't think the procs are known for that mob, but for example Ferrodon will build attack as the fight goes on till the point his auto attacks are one shotting people, unless you reset his attack boosts with water elemental damage. Vidala will level up, but that is reset if you use wind elemental damage. Not all are proc related tho like, Angrboda will one shot an entire party at low hp as his aoe does more damage the lower his hp is, but if you are able to take the last 10 to 20% of his hp quickly then it's not a problem. Vyala has a death gaze move so you can't face him if you are the tank. Revetaur has multiple doom moves but is very weak to light damage. Gulltop's super evasion can be reset with earth damage. Zi'tah nms are that way more than the rest of escha, they are actually fun designs imo because they even though they are low level easy mode mobs are still really dangerous if you aren't careful or as most endgame players tend to do now just totally overwhelm them by killing them in a few seconds which is a shame imo because ya I'm going to do it too but when you can do that much damage you just bypass all mechanics of a fight.
    (0)

  9. #19
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Some of my personal notes on EZ T1s after ~100x kills on each (from a non-overgeared perspective):

    Ferrodon's attack boost is actually a Berserk effect, so you can actually take advantage of it to dish out some BIG numbers if you leave it up. It is a stacking buff, and is dispellable if you don't want to deal with it, but you have to dispel each stack separately. Amchuchu + Yoran-Oran do fine for me on that fight for the most part, but you also need to account for positioning since it has a spike flail type move and can go phys-dmg immune from the front. Fight it like a dragon and try to position on the front legs and watch out for goofy healer trusts running behind it ._.;;

    I've never noticed any sort of damage increase for Angrboda's aoes. Most likely you are thinking of his tendency to combo his HP-down move into Crystal Rain, which can indeed be lethal. Also, Angrboda absorbs fire. Do your best to keep pro/shell dispelled since they severely nerf damage.

    Gulltop can be proc'd by casting on it while it is casting magic, or using a JA on it while it is readying a tp move. Both procs interrupt whatever it was casting. Don't stand in front of it as Rhinowrecker will usually one-shot any non-tank. The evasion boost is not insanely high and can be ignored with enough acc, plus it can be dispelled.

    Vyala absorbs light damage. Don't use Fusion/Light sc's. :x

    Don't fight Revetaur on Lightsday or Darksday. His gimmick is a 100% uncurable Doom conal move that you can lockout by doing damage matching the gameday, and it can be tough to deal matching damage on those days with a lot of jobs. It's not technically a "gaze" move as the Doom will land even if you are facing away.

    In general, one-shot moves are there to give us a reason to use stuff like Scherzo or Earthen Armor. None of the content is being designed around solo play, so it makes sense that they include mechanics which encourage/require group play or demand for certain jobs in order to succeed more easily.
    (0)
    Last edited by Nyarlko; 12-08-2016 at 08:34 AM.

  10. #20
    Player ErwingKilara's Avatar
    Join Date
    Jul 2014
    Posts
    3
    Character
    Erwing
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nyarlko View Post
    I've never noticed any sort of damage increase for Angrboda's aoes. Most likely you are thinking of his tendency to combo his HP-down move into Crystal Rain, which can indeed be lethal. Also, Angrboda absorbs fire. Do your best to keep pro/shell dispelled since they severely nerf damage.
    I'm a relatively newly-returned player who's just stated working on E-Z T1s as of the day before yesterday after having grind out Ambuscade for the full HQ Tali'ah set for my PUP. I believe the move they're referring to here with Angrboda is Volcaic Wrath(sp?) or something like that. It wipes my entire trust party with 2-3k damage when he uses it at low HP and I've had to kite him around and finish him off using the RNG PUP several times.

    I do definitely agree these things are fun, and would be a lot better with other people. It's nice to, after mostly sleepwalking through catch-up content like Alluvion Skirmish and November's Ambuscade, actually have to consider strategy and maybe even bring a different job (or sub) before popping an NM.
    (0)

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