Many have likely seen the push and pull in the general forums about my feelings with the current grounds of crafting.
I personally would like to see the crafting kits 70, 80, and 90 added with a hard cap at 100 for them. Giving people the option to progress where in some cases they can't, would be amazing.
As I've suggested, I feel that these kits also need to be tucked away behind the RoE, requiring the completion of Craft related quests to gain access to them. The reset timer could be JPM forcing people to not rest on their laurels if they want to continue that route.
I can't speak for other crafts because my main focus has been Cooking, but personally I find the region locking of certain food stuff also annoying. Most of the time, I can't grind enough in a region to maintain the control and the Northlands and most of the regions on Bastok's side often fall to Beastman's control.
Which brings me to my next item:
Please add more items in general to the Monster Rearing section.
As such: Derfland Pears can only be purchased if that region is controlled by players. A good solution is to add a Goobbue to the list of rearing mobs so that you can purchase the pear and others like it to the players and those that take the time to raise a monster.
But even then the Rearing Catalog should be expanded to help more crafts: Add Skeletons ( 1.) this could be horrifically funny if they made mini-Skeletons, 2.) It would give players something of the Macabre to add to their place.), Ghosts, Ruzors, etc. Include Beastmen like the Goblins (Which would make me happy because I could finally find those stupid Onions D:<) Lamia, Trolls, Gnoles, Imps. You could have a whole venue of things that could be included and the Beastmen could offer combo KIs for crafting like Woodworking and Bonecraft, or Smithing and Goldsmithing.
Maybe require the ability to unlock Beastmen raising is to raise a bunch of other combos of monsters like how Monstrosity requires you to combo things to unlock stronger Monsters.
These are just some of my ideas, and these can be retool or how ever to make them work.
Like I said, Cooking has been my craft and I can only speak second hand of peoples inability to get items, but I know I've been struggling for a long time to find things I wanted to make.
Also, I want to address the second part of crafting which is the harvesting part: There need to be something that can be done about the whole fatigue part of gathering materials. You don't face that problem when slaughtering enemies. I understand that bots were/are a problem, but there needs to be something to combat the fatigue if someone wants to have just a harvesting day.