Page 17 of 19 FirstFirst ... 7 15 16 17 18 19 LastLast
Results 161 to 170 of 182
  1. #161
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    There are a couple of plans in the pipeline that the development team is working on for bard.
    Right now they are looking into adding new gear that has the “All songs +” property so that song effects can become more powerful through slots other than just instruments. They are aiming to implement this as soon as possible, but as an adjustment to precede this, they have also decided to increase the effect values of certain songs. The team will need a bit of time to get everything ready, but we’ll keep you posted once there is more information.
    (7)
    Devin "Camate" Casadey - Community Team

  2. #162
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Camate View Post
    Greetings,

    There are a couple of plans in the pipeline that the development team is working on for bard.
    Right now they are looking into adding new gear that has the “All songs +” property so that song effects can become more powerful through slots other than just instruments. They are aiming to implement this as soon as possible, but as an adjustment to precede this, they have also decided to increase the effect values of certain songs. The team will need a bit of time to get everything ready, but we’ll keep you posted once there is more information.
    That's definitely a start, but there are still songs/spells that are missing that would even the playing field. Certain songs are and have been useless for a long time (The Stat Boosts, the Resist Debuffs, etc) because there are only so many slots a player can have on themselves from songs. There needs to be songs/spells to inflict debuffs on enemies and a stronger way to inflict them. Augmenting heavily the elemental resistance down that certain spells: Like BLM's -ja, Ninja's Ninjutsu, BRD's Threnody, and RDM's En-II could be something that help.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #163
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Yes this is definitely a good start. Maybe also reopen consideration to giving brds Massacre elegy as well, but All songs is most welcome on new gear.
    (0)

  4. #164
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Zeargi View Post
    That's definitely a start, but there are still songs/spells that are missing that would even the playing field. Certain songs are and have been useless for a long time (The Stat Boosts, the Resist Debuffs, etc) because there are only so many slots a player can have on themselves from songs. There needs to be songs/spells to inflict debuffs on enemies and a stronger way to inflict them. Augmenting heavily the elemental resistance down that certain spells: Like BLM's -ja, Ninja's Ninjutsu, BRD's Threnody, and RDM's En-II could be something that help.
    I wouldn't say Etudes are useless, the T2 Adjustments were quite welcome too. However, they could totally get rid of all the Status Resist songs and I don't think anyone would really care, at least from a gameplay perspective. They keep saying how they can't create new spells, but they could certainly free up a lot of space by getting rid of those Status Resist. I think a Magic Evasion+ song would greatly be appreciated too, and something to help Brds more in Mage set ups. Ballad/March/Etudes/Scherzo are nice for mages, but Brd ultimately can't increase nuke dmg nearly as much as a Geo could.

    Edit: Adding a form of MDB- or Gambit-like effect to Threnodies would be truly awesome for them. As of right now, they're nice but often completely unnecessary. Adding something to increase magic elemental dmg to that Threnody's element would be a great addition while also giving Brd an amazing tool for Mage-focused parties.
    (0)
    Last edited by Creelo; 01-06-2017 at 03:35 PM.

  5. #165
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    361
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Creelo View Post
    I wouldn't say Etudes are useless, the T2 Adjustments were quite welcome too. However, they could totally get rid of all the Status Resist songs and I don't think anyone would really care, at least from a gameplay perspective. They keep saying how they can't create new spells, but they could certainly free up a lot of space by getting rid of those Status Resist. I think a Magic Evasion+ song would greatly be appreciated too, and something to help Brds more in Mage set ups. Ballad/March/Etudes/Scherzo are nice for mages, but Brd ultimately can't increase nuke dmg nearly as much as a Geo could.

    Edit: Adding a form of MDB- or Gambit-like effect to Threnodies would be truly awesome for them. As of right now, they're nice but often completely unnecessary. Adding something to increase magic elemental dmg to that Threnody's element would be a great addition while also giving Brd an amazing tool for Mage-focused parties.
    Plenty they could do if they really wanted space for more spells even without removing spells completely from a job.

    They could drop all single cast bar-spells and just give the AoE versions to all the jobs.

    Same with Gain- spells just give them Boost- instead.

    That's 21 spaces there alone with no impact on gameplay, allowing for more spells for jobs that need them like BRD.
    (0)
    Last edited by Jakuk; 01-06-2017 at 11:54 PM.

  6. #166
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Jakuk View Post
    Plenty they could do if they really wanted space for more spells even without removing spells completely from a job.

    They could drop all single cast bar-spells and just give the AoE versions to all the jobs.

    Same with Gain- spells just give them Boost- instead.

    That's 21 spaces there alone with no impact on gameplay, allowing for more spells for jobs that need them like BRD.
    Been pushing for similar.

    Give whm5 a trait that makes singles aoe.

    Haha, it was you I replied to.

    Quote Originally Posted by OmnysValefor View Post
    Two brief question:

    1) Is it impossible to base the DoT damage of these spells on player's level / ilvl?

    2) Can you remove spells? Have you ever considered doing this? If you removed all of WHM's bar spells and gave WHM RDM's barspells along with a trait (say, WHM5) to make them aoe, and likewise for Protect/Shell, you would gain 25 slots of spells. As Jakuk points out, if you merge Gain-STR(etc) and Boost-counterparts, that's 32 slots of spells.

    If you announced two months in advance that you were removing these, and made a single NPC available with all these spells (if a server-side conversion is just too difficult), that would give people plenty of time to update macros and buy the spells.

    Something like--

    Day 0:
    Make announcement
    Put WHM on RDM counterpart spells.
    Add trait to whm.

    Two months later
    Remove WHM duplicates from the game
    (0)
    Last edited by OmnysValefor; 01-07-2017 at 01:52 AM.

  7. #167
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    361
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Been pushing for similar.

    Give whm5 a trait that makes singles aoe.

    Haha, it was you I replied to.
    Yeah, probably where I remembered it from.

    There is also a load of BLU spells pretty much everyone would be fine with going that haven't ever been used, even for traits, from day one.
    (0)

  8. #168
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    82
    Hello, everyone!

    Following yesterday's update for enfeebling spells, today I'd like to share the upcoming adjustments to songs in the next version update.

    As mentioned previously, we'll be introducing new gear which will include the "All songs +" property.
    In addition to this, we'll be adjusting the effect from the "Song +" property.
    Specifically, instead of having this property increase different values for different songs, we'll standardize the effect to be a "+10%" increase for the following songs:
    Minne / Minuet / Madrigal / Prelude / Mambo / March (including Honor)
    We'll also raise the skill and caps on the above songs.
    Furthermore, the "Song +" property will now affect "Carol" songs as well.

    These changes will increase the performance no matter which skill obi or gear is used.

    Once these are implemented, we hope that you try them out with your instruments!
    (8)
    Aya "Sicycre" Montoya - Community Team

  9. #169
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Ok, so, I'll be the one to ask:

    Yeah this helps players, but what does it do for Ulmia and Joachim?
    (1)

  10. #170
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    361
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Domille View Post
    Ok, so, I'll be the one to ask:

    Yeah this helps players, but what does it do for Ulmia and Joachim?
    Probably nothing, not to sure they'll be bothered about Trusts.
    (0)

Page 17 of 19 FirstFirst ... 7 15 16 17 18 19 LastLast