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  1. #1
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99

    Instanced Dungeons - Reusing old Content

    Would it be possible to take the following 'dungeon' zones
    - Palborough Mines
    - Giddeus
    - Holaris Peak + Ghelsba Outpost

    All of which ends with a BC arena and turn them into instanced dungeons with ilvl mobs and a boss fight at the end, for capacity and gil farming? This would be no different than incursion or delve zones in Adoulin, or Salvage in Aht Urghan when an entire party ++ can participate but it would be less boring looking at samey endless corridors and caverns.

    I suspect the instancing may be an issue in terms of congestion at release, but there would be no new assets required, just reusing old zones and scaling mobs to ilvl.

    The loot box at the end could drop a number of currencies , crafting materials and specialised gear. Completing a run could also grant gallantry and hallmarks in larger chunks than currently possible via ambuscade.

    This could offer some much needed respite and variety from ambuscade spam for currencies that is currently powering much of the game's economy.

    As with ambuscade and current crop of end-game content, there will be difficulty settings with loot scaling appropriately.

    Additional zones with great atmosphere include
    -King Ranperre's Tomb
    -Gusgen Mines
    -Toraimarai Canal
    -Eldieme Necropolis
    -Garliage Citadel
    -Horutoto Ruins (though the look may be too close to Legion, which I'm quite tired of)

    CoP areas with great atmosphere
    - Sacrarium
    - Promathia Aqueducts
    - Riverne Sites (conveniently ends at a BC)


    This could be a similar dungeon set-up as in XIV, where there could be a quest and some in-game lore attached to this, with the quest giver tied to each of the main cities; repeatable either daily or weekly.

    What I like about XIV the most are the dungeons. There's often a story to them, and it's less tedious than the current XI set-up of placing us in a closed arena with an NM to kill with the turn-around padded by things like killing 10 of something for a new KI.

    I'd much rather do one 45 minute dungeon a day for a large chunk of hallmarks than spam a whole bunch of ambuscades. Especially if the dungeon is an instanced version of those old zones I used to quest in.

    Those old Zilart/Vanilla release dungeons have a lot of character, and backstory as well. Would love to see these as the new Delve/Incursion type content zones in the future!
    (1)
    Last edited by Dekusuta; 09-12-2016 at 03:10 PM.